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if not package.path:find("spec/%?%.lua;") then
print("including spec")
package.path = "./spec/?.lua;" .. package.path
end
_G.assert = assert
local common = require("common")
--[[Create the headless client init file]]
local f = assert(io.open("spec/headless/deviceinit.lua","w"))
f:write([=[
return {
["Anti Alias"] = 16,
["Bits Per Pixel"] = 16,
["Device Type"] = "BEST",
["Display Adapter"] = 0,
["Double Buffer"] = true,
["Multithreaded"] = false,
["Driver Type"] = "NULL",
["Fullscreen"] = false,
["Stencil Buffer"] = true,
["Stereo Buffer"] = false,
["VSync"] = true,
["Window Width"] = 640,
["Window Height"] = 480,
}
]=])
f:close()
describe("Brok[en]gine",function()
it("should run #smoke",function()
common.writegame()
common.assert_game_runs()
end)
it("should provide a lua environment #smoke",function()
common.writegame("print(\"Hello from lua!\")")
d = common.rungame()
assert.truthy(d:find("\nHello from lua!\n"))
end)
for k,v in pairs({
buttons = "newbutton",
checkboxes = "newcheckbox",
colorselectors = "newcolorselector",
editboxes = "neweditbox",
openfiledialogs = "newfileopendialog",
images = "newiguiimage",
labels = "newlabel",
spinboxes = "newspinbox",
treeviews = "newtreeview",
windows = "newwindow",
}) do
it("should provide functions to make gui " .. k,function()
common.writegame("assert(gui." .. v .. ")")
common.assert_game_runs()
end)
end
it("should provide functions to get the width and height of the screen",function()
common.writegame("assert(scrw)")
common.assert_game_runs()
common.writegame("assert(scrh)")
common.assert_game_runs()
end)
end)
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