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path: root/src/client/callbackhandeler.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <vector>
extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}
#include <irrlicht.h>
#include <map>

#include "callbackhandeler.hpp"

using namespace irr;
using namespace gui;
using namespace std;

extern lua_State* L;

std::map<IGUIElement*,std::map<EGUI_EVENT_TYPE, bool(*)(irr::SEvent)> > guifuncs;
//IrrlichtDevice* device;

void registerguicallback(IGUIElement* element, EGUI_EVENT_TYPE event, bool (*func)(irr::SEvent)){
  printf("Callback registered\n");
  guifuncs[element][event] = func;
}


GlobalEventReceiver::GlobalEventReceiver(IrrlichtDevice* d){
  //device = d;
}
bool GlobalEventReceiver::OnEvent(const SEvent& e){
	EEVENT_TYPE type = e.EventType;
	switch (type){
	case EET_GUI_EVENT:{
		IGUIElement* caller = e.GUIEvent.Caller;
		EGUI_EVENT_TYPE get = e.GUIEvent.EventType;
		printf("detected gui event: %d\n",get);
		bool callerregistered = guifuncs.find(caller) != guifuncs.end();
		bool callerhasfunc = guifuncs[caller].find(get) != guifuncs[caller].end();
		if (callerregistered && callerhasfunc){
			return guifuncs[caller][get](e);
		}
		return false;
		break;
	}
	case EET_MOUSE_INPUT_EVENT:{
		SEvent::SMouseInput se = e.MouseInput;
		//printf("X: %d Y: %d\n",se.X, se.Y);

		lua_getglobal(L,"GAME");
		lua_getfield(L,-1,"onMouseMove");
		if(!lua_isnil(L,-1)){
			lua_pushnumber(L,se.X);
			lua_pushnumber(L,se.Y);
			lua_call(L,2,0);
		}
		break;
	}
	case EET_KEY_INPUT_EVENT:{
		printf("Got input event\n");
		SEvent::SKeyInput se = e.KeyInput;
		lua_getglobal(L,"GAME");//{}
		lua_getfield(L,-1,"onKeyDown");//{},()|nil
		if(!lua_isnil(L,-1)){
			lua_pushnumber(L,se.Key);
			lua_pushboolean(L,se.PressedDown);
			lua_pushboolean(L,se.Control);
			lua_pushboolean(L,se.Shift);
			lua_call(L,4,0);
		}
		break;
	}
	default:
		//printf("Called an unknown event\n");
		return false;
	}
}