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#include <stdio.h>
#include <stdlib.h>
#include <vector>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <irrlicht.h>
#include <map>
#include <shared/lua_api/common.hpp>
#include "callbackhandeler.hpp"
using namespace irr;
using namespace gui;
using namespace std;
extern lua_State* L;
/***
@module GAME
*/
std::map<IGUIElement*, int> guielements;
//For basic events
//{guielement}
void registerguielement(lua_State* L, gui::EGUI_EVENT_TYPE et, const char* funcname){
int ref = luaL_ref(L,LUA_REGISTRYINDEX);//
lua_rawgeti(L,LUA_REGISTRYINDEX,ref);//{guielement}
lua_getfield(L,-1,"guielement");//{guielement},ud_guielement
IGUIElement* el = (IGUIElement*)lua_touserdata(L,-1);//{guielement},ud_guielement
guielements[el] = ref;
lua_pop(L,1);//{guielement}
}
GlobalEventReceiver::GlobalEventReceiver(IrrlichtDevice* d){
//device = d;
}
int callMouse(lua_State* L, const char* funcname, double x, double y, double event){
int consume = 0;
lua_getglobal(L,"GAME");//GAME
pusherrorfunc(L);//{GAME},errfun
lua_getfield(L,-2,funcname);//{GAME},errfunc,funcname?
if(!lua_isnil(L,-1)){
lua_pushnumber(L,x);//{GAME},errfunc,func,x
lua_pushnumber(L,y);//{GAME},errfunc,func,x,y
lua_pushnumber(L,event);//{GAME},errfunc,func,x,y,event
int err = lua_pcall(L,3,1,-5);//{GAME},errfunc,consume|err
if(err){
printf("Failed to call GAME.%s\n",funcname);
}else{
if(!lua_isnil(L,-1)){
consume = lua_toboolean(L,-1);
lua_pop(L,-1);
}
}
lua_pop(L,2);
}else{
//{GAME},errfunc,nil
lua_pop(L,3);//
}
return consume;
}
bool GlobalEventReceiver::OnEvent(const SEvent& e){
//lua_State* L = this->L;
EEVENT_TYPE type = e.EventType;
SEvent::SMouseInput se = e.MouseInput;
printf("Onevent called:%d\n",(int)type);
switch (type){
case EET_GUI_EVENT:{
//printf("Gui event\n");
IGUIElement* caller = e.GUIEvent.Caller;
EGUI_EVENT_TYPE get = e.GUIEvent.EventType;
printf("detected gui event: %d\n",get);
if(guielements.find(caller) == guielements.end())
return false;
int ref = guielements[caller];
printf("About to get gui element\n");
lua_rawgeti(L,LUA_REGISTRYINDEX,ref);//{guielement}
printf("done getting gui element\n");
const char* fieldname;
switch(get){
case EGET_ELEMENT_FOCUSED: fieldname = "onFocus"; break;
case EGET_ELEMENT_FOCUS_LOST: fieldname = "onUnfocus"; break;
case EGET_ELEMENT_HOVERED: fieldname = "onHover"; break;
case EGET_ELEMENT_LEFT: fieldname = "onLeave"; break;
case EGET_ELEMENT_CLOSED: fieldname = "onClose"; break;
case EGET_BUTTON_CLICKED: fieldname = "onClick"; break;
case EGET_SCROLL_BAR_CHANGED: fieldname = "onScroll"; break;
case EGET_CHECKBOX_CHANGED: fieldname = "onCheck"; break;
case EGET_LISTBOX_CHANGED: fieldname = "onChange"; break;
case EGET_LISTBOX_SELECTED_AGAIN: fieldname = "onSame"; break;
case EGET_FILE_SELECTED: fieldname = "onFileSelect"; break;
case EGET_DIRECTORY_SELECTED: fieldname = "onDirectorySelect"; break;
case EGET_FILE_CHOOSE_DIALOG_CANCELLED: fieldname = "onFileChooserCancel"; break;
case EGET_MESSAGEBOX_YES: fieldname = "onYes"; break;
case EGET_MESSAGEBOX_NO: fieldname = "onNo"; break;
case EGET_MESSAGEBOX_OK: fieldname = "onOk"; break;
case EGET_MESSAGEBOX_CANCEL: fieldname = "onCancel"; break;
case EGET_EDITBOX_ENTER: fieldname = "onEnter"; break;
case EGET_EDITBOX_CHANGED: fieldname = "onChange"; break;
case EGET_EDITBOX_MARKING_CHANGED: fieldname = "onMarkChange"; break;
case EGET_TAB_CHANGED: fieldname = "onTabChange"; break;
case EGET_MENU_ITEM_SELECTED: fieldname = "onSelect"; break;
case EGET_COMBO_BOX_CHANGED: fieldname = "onChange"; break;
case EGET_SPINBOX_CHANGED: fieldname = "onChange"; break;
case EGET_TABLE_CHANGED: fieldname = "onChange"; break;
case EGET_TABLE_HEADER_CHANGED: fieldname = "onHeadersChange"; break;
case EGET_TABLE_SELECTED_AGAIN: fieldname = "onReselect"; break;
case EGET_TREEVIEW_NODE_DESELECT: fieldname = "onNodeDeselect"; break;
case EGET_TREEVIEW_NODE_SELECT: fieldname = "onNodeSelect"; break;
case EGET_TREEVIEW_NODE_EXPAND: fieldname = "onNodeExpand"; break;
case EGET_TREEVIEW_NODE_COLLAPSE: fieldname = "onNodeCollapse"; break;
case EGET_COUNT: break;
}
printf("About to push error func");
pusherrorfunc(L);//{guielement},errfunc()
lua_getfield(L,-2,fieldname);//{guielement},errfunc(),(func() | nil)
if(lua_isnil(L,-1)){
printf("Element did not have a function %s, returning\n",fieldname);
lua_pop(L,3);//
return false;
}
lua_rawgeti(L,LUA_REGISTRYINDEX,ref);//{guielement},errfunc(),func(),{guielement}
printf("About to pcall in callback.cpp!\n");
lua_pcall(L,1,1,-3);//{guielement},errfunc(),(nil|true)
if(!lua_isnil(L,-1)){
printf("Got an argument back!\n");
int ans = lua_toboolean(L,-1);
return ans;
}
lua_pop(L,3);//
return false;
}
break;
case EET_MOUSE_INPUT_EVENT:{
//printf("Mouse event - X: %d Y: %d\n",se.X, se.Y);
/***
(Callback)Detects mouse movement.
Detects when the mouse moves across the game.
@function GAME.onMouseMove(x,y,event)
@tparam number x The key that the user pressed down
@tparam boolean down Was the key pressed down?
@tparam boolean pressed_ctrl Was control pressed?
@tparam boolean pressed_shift Was shift pressed?
*/
switch(se.Event){
case EMIE_MOUSE_MOVED:{
return callMouse(L,"onMouseMove",se.X,se.Y,se.Event);
}
break;
case EMIE_LMOUSE_PRESSED_DOWN:
case EMIE_RMOUSE_PRESSED_DOWN:
case EMIE_MMOUSE_PRESSED_DOWN:{
printf("Mouse down\n");
return callMouse(L,"onMouseDown",se.X,se.Y,se.Event);
}
break;
case EMIE_LMOUSE_LEFT_UP:
case EMIE_RMOUSE_LEFT_UP:
case EMIE_MMOUSE_LEFT_UP:{
printf("Mouse up\n");
return callMouse(L,"onMouseUp",se.X,se.Y,se.Event);
}
break;
case EMIE_MOUSE_WHEEL:{
return callMouse(L,"onMouseWheel",se.X,se.Y,se.Wheel);
}
break;
case EMIE_RMOUSE_DOUBLE_CLICK:
case EMIE_MMOUSE_DOUBLE_CLICK:
case EMIE_LMOUSE_DOUBLE_CLICK:{
return callMouse(L,"onDoubleClick",se.X,se.Y,se.Event);
}
break;
case EMIE_RMOUSE_TRIPLE_CLICK:
case EMIE_MMOUSE_TRIPLE_CLICK:
case EMIE_LMOUSE_TRIPLE_CLICK:{
return callMouse(L,"onTripleClick",se.X,se.Y,se.Event);
}
break;
case EMIE_COUNT:break;
}
return false;
}
break;
/***
(Callback)Detects key presses.
Detects any key presses from the game.
@function GAME.onKeyDown(key,down,pressed_ctrl,pressed_shift)
@tparam number key The key that the user pressed down
@tparam boolean down Was the key pressed down?
@tparam boolean pressed_ctrl Was control pressed?
@tparam boolean pressed_shift Was shift pressed?
*/
case EET_KEY_INPUT_EVENT:{
//printf("Got input event\n");
SEvent::SKeyInput se = e.KeyInput;
lua_getglobal(L,"GAME");//{}
lua_getfield(L,-1,"onKeyDown");//{},()|nil
if(!lua_isnil(L,-1)){
//printf("onKeyDown not nil, calling...\n");
pusherrorfunc(L);//GAME,GAME.onKeyDown(),errfunc
lua_pushvalue(L,-2);//GAME,GAME.onKeyDown(),errfunc,onKeyDown()
lua_pushnumber(L,se.Key);//{GAME},GAME.onKeyDown(),errfunc,onKeyDown(),key_number
lua_pushboolean(L,se.PressedDown);//{GAME},GAME.onKeyDown(),errfunc,onKeyDown(),key_number,is_down
lua_pushboolean(L,se.Control);//{GAME},GAME.onKeyDown(),errfunc,onKeyDown(),key_number,is_down,is_ctrl
lua_pushboolean(L,se.Shift);//{GAME},GAME.onKeyDown(),errfunc,onKeyDown(),key_number,is_down,is_ctrl,is_shift
lua_pcall(L,4,0,-6);//GAME,GAME.onKeyDown()
lua_pop(L,2);
}else{
lua_pop(L,2);
}
return false;
break;
}
default:{
//printf("Called an unknown event\n");
return false;
}
}
return true;
}
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