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#include "../util/hashmap.h"
#include <btBulletDynamicsCommon.h>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
typedef struct LISceneNode {
irr::scene::ISceneNode* n;
map_t funcmap;
const char* type;
} LISceneNode;
typedef struct LBPhysNode : LISceneNode {
btCollisionObject* r;
} LBPhysNode;
extern lua_State* tL;
extern irr::IrrlichtDevice* gamedevice;
extern long nodenum;
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