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#include <stdio.h>
#include <stdlib.h>
#include <vector>
#include <memory>
#include <map>
#include <string>
#include <functional>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <irrlicht.h>
#include "../guiparts.hpp"
#include "iguielement.hpp"
#include "client/callbackhandeler.hpp"
#include <shared/util/hashmap.hpp>
#include <shared/lua_api/common.hpp>
using namespace irr;
using namespace core;
using namespace gui;
extern IrrlichtDevice* device;
char lhashkey[20];
//gui.newbutton({{sx,sy},{ex,ey}},"text"[,parent])
static int newiguibutton(lua_State* L){
printf("Createing gui button!\n");
int nargs = lua_gettop(L);
IGUIElement* parent = NULL;
if(nargs == 3){
lua_getfield(L,-1,"guielement");
parent = (IGUIElement*)lua_touserdata(L,-1);
lua_pop(L,2);//{{sx,sy},{ex,ey}},"text"
}
const char* label_c = lua_tostring(L,-1);//{{sx,sy},{ex,ey}},"text"
const wchar_t* label_w = irr::core::stringw(label_c).c_str();//{{sx,sy},{ex,ey}},"text"
lua_pop(L,1);//{{sx,sy},{ex,ey}}
printf("Created title\n");
long sx,sy,ex,ey;
poprecti(L,&sx,&sy,&ex,&ey);//
printf("Got coords\n");
rect<s32> dim = rect<s32>(sx,sy,ex,ey);
IGUIEnvironment* env = device->getGUIEnvironment();
IGUIButton* but = env->addButton(dim,parent,-1,label_w,L"");
printf("Added button\n");
lua_newtable(L);//{}
lua_pushlightuserdata(L,but);//{},ud_iguibutton
lua_setfield(L,-2,"guielement");//{guielement}
luaL_getmetatable(L,"gui.iguibutton");//{guielement},{m_iguibutton}
lua_setmetatable(L,-2);//{guielement}
printf("Created lua representation\n");
setelementcallback(L,EGET_BUTTON_CLICKED,"onClicked");//
printf("Finished registering callback\n");
return 1;
}
static const luaL_reg iguibutton_f[] = {
{"new", newiguibutton},
{0,0},
};
static const luaL_reg iguibutton_m[] = {
{"move", moveiguielement},
{"settext", setiguitext},
{"remove", removeiguielement},
{0,0},
};
void iguibutton_register(lua_State* L){
tL = L;
luaL_newmetatable(L, "gui.iguibutton");//{m_iguibutton}
lua_newtable(L);//{m_iguibutton},{}
luaL_register(L,NULL,iguibutton_m);//{m_iguibutton},{}
lua_setfield(L,-2,"__index");//{m_iguibutton}
lua_pop(L,1);
lua_getglobal(L,"gui");
lua_pushcfunction(L,newiguibutton);
lua_setfield(L,-2,"newbutton");
lua_pop(L,1);
}
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