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extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <irrlicht.h>
#include "../guiparts.hpp"
#include "iguielement.hpp"
#include <shared/lua_api/common.hpp>
/***
@module gui
*/
using namespace irr;
using namespace gui;
using namespace core;
extern IrrlichtDevice* device;
/***
@function newcheckbox()
Creates a new checkbox
@tparam rect dimensions The rectangle to place the box at. If the box has a parent,
it is offset from the upper-left of the parent element.
@tparam string default_text The default text to have in the edit box
@tparam ?iguielement parent The parent element of the edit box
@treturn iguieditbox The edit box element
*/
//new({startx,starty},{endx,endy},"checkbox_name"[,ud_parent])
int newiguicheckbox(lua_State* L){
IGUIElement* par = NULL;
int nargs = lua_gettop(L);
if(nargs == 3){
lua_getfield(L,-1,"guielement");//{{sx,sy},{ex,ey}},"label",{parent},ud_parent
par = (IGUIElement*)lua_touserdata(L,-1);
lua_pop(L,2);//{{sx,sy},{ex,ey}},"chekboxname"
}
const char* text = lua_tostring(L,-1);//{{sx,sy},{ex,ey}},"label"
//int tlen = strlen(text);
lua_pop(L,1);//{startx,starty},{endx,endy}
long startx,starty,endx,endy;
poprecti(L,&startx,&starty,&endx,&endy);
irr::gui::IGUICheckBox* cb = device->getGUIEnvironment()->addCheckBox(false,core::rect<int>(startx,starty,endx,endy),par,-1,stringw(text).c_str());
lua_newtable(L);//{}
lua_pushlightuserdata(L,cb);//*checkbox
lua_setfield(L,-2,"guielement");//{checkbox}
luaL_getmetatable(L,"gui.checkbox");//{checkbox},m{gui.checkbox}
lua_setmetatable(L,-2);//{checkbox}
return 1;
}
static const luaL_reg iguicheckbox_m[] = {
{0,0},
};
int iguicheckbox_register(lua_State* L){//
luaL_newmetatable(L,"gui.checkbox");//m{gui.checkbox}
lua_newtable(L);
luaL_register(L,NULL,iguielement_m);
luaL_register(L,NULL,iguicheckbox_m);
lua_setfield(L,-2,"__index");
lua_pop(L,1);//
lua_getglobal(L,"gui");//{gui}
lua_pushstring(L,"newcheckbox");//{gui},new(),"newcheckbox"
lua_pushcfunction(L,newiguicheckbox);//{gui},new()
lua_settable(L,-3);//{gui}
lua_pop(L,1);
return 0;
}
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