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path: root/src/client/lua_api/gui/iguicheckbox.cpp
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/*This file defines some things that all igui stuff can do*/
extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}
#include <irrlicht.h>
#include "../guiparts.hpp"
#include "iguielement.hpp"
#include <shared/lua_api/common.hpp>

using namespace irr;
using namespace gui;
using namespace core;

extern IrrlichtDevice* device;

//new({startx,starty},{endx,endy},"checkbox_name"[,ud_parent])
int newiguicheckbox(lua_State* L){
	IGUIElement* par = 0;
	if(lua_gettop(L) > 3){
		par = (IGUIElement*)lua_touserdata(L,-1);//{startx,starty},{endx,endy},"checkbox_name",ud_parent
		printf("Checkbox's parent was %p\n",par);
		lua_pop(L,1);//{startx,starty},{endx,endy},"checkbox_name"
	}
	const char* text = lua_tostring(L,-1);
	//int tlen = strlen(text);
	lua_pop(L,1);//{startx,starty},{endx,endy}
	long startx,starty,endx,endy;
	popvector2i(L,&endx,&endy);//{startx,starty}
	popvector2i(L,&startx, &starty);//
	irr::gui::IGUICheckBox* cb = device->getGUIEnvironment()->addCheckBox(false,core::rect<int>(startx,starty,endx,endy),par,-1,stringw(text).c_str());
	lua_pushlightuserdata(L,cb);//*checkbox
	luaL_getmetatable(L,"gui.checkbox");//*checkbox,m{gui.checkbox}
	lua_setmetatable(L,-2);//*checkbox
	
	return 1;
}

static const luaL_reg iguicheckbox_m[] = {
  {"move",		moveiguielement},
  {"setText",   	setiguitext},
  //{"remove",		guisethandeler},
  {0,0},
};

int iguicheckbox_register(lua_State* L){//

	luaL_newmetatable(L,"gui.checkbox");//m{gui.checkbox}
	luaL_register(L,NULL,iguicheckbox_m);
	lua_pop(L,1);//

	lua_getglobal(L,"gui");//{gui}
	lua_pushstring(L,"newcheckbox");//{gui},new(),"newcheckbox"
	lua_pushcfunction(L,newiguicheckbox);//{gui},new()
	lua_settable(L,-3);//{gui}
	lua_pop(L,1);
	return 0;
}