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/*This file defines some things that all igui stuff can do*/
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <shared/lua_api/common.hpp>
#include <irrlicht.h>
#include "../guiparts.hpp"
#include <client/callbackhandeler.hpp>
using namespace irr;
using namespace core;
using namespace gui;
//static LIGUIElement* toiguielement(lua_State* L,int index){
//LIGUIElement* ret = (LIGUIElement*)lua_touserdata(L,index);
//if(ret == NULL)
//luaL_typerror(L,index,"LIGUIButton");
//return ret;
//}
//static LIGUIElement* toiguielement(lua_State* L){
//return toiguielement(L,1);
//}
//move({element},{x,y}) -> nil
int moveiguielement(lua_State* L){
//printf("Got call to move element\n");
long x,y;
popvector2i(L,&x,&y); //{element}
//printf("I want to move to %d %d\n",x,y);
lua_getfield(L,-1,"guielement");//{element},*element
IGUIElement *el = (IGUIElement*)lua_touserdata(L,-1);
//printf("Found element to move: %p\n",el);
lua_pop(L,2);//
el->move(position2d<s32>(x,y));
el->updateAbsolutePosition();
return 0;
}
//getabsrect({element})-> {{sx,sy},{ex,ey}}
int getiguiclippingrect(lua_State* L){
printf("Getting iguiclipping elemnt\n");
lua_getfield(L,-1,"guielement");
IGUIElement *el = (IGUIElement*)lua_touserdata(L,-1);//{element},ud_element
lua_pop(L,2);
core::rect<s32> rect = el->getAbsoluteClippingRect();
pushrecti(
L,
rect.UpperLeftCorner.X,
rect.UpperLeftCorner.Y,
rect.LowerRightCorner.X,
rect.LowerRightCorner.Y
);
return 1;
}
/*
int moveiguielement(lua_State* L){
LIGUIElement* ele = toiguielement(L,1);
int x = luaL_optint(L,2,0);
int y = luaL_optint(L,3,0);
ele->e->move(position2d<s32>(x,y));
return 0;
}
*/
//setText({guielement},"text") :: nil
int setiguitext(lua_State* L){
const char* text = lua_tostring(L, -1);
lua_pop(L,1);//{guielement}
lua_getfield(L,-1,"guielement");//{guielement},ud_iguielement
IGUIElement* el = (IGUIElement*)lua_touserdata(L,-1);//{guielement},ud_iguielement
lua_pop(L,2);
int textlen = strlen(text);
wchar_t* wtext = (wchar_t*)malloc(sizeof(wchar_t)*textlen);
mbstowcs(wtext,text,textlen);
el->setText(wtext);
free(wtext);
return 0;
}
//remove({self})
int removeiguielement(lua_State* L){
lua_getfield(L,-1,"guielement");
IGUIElement *ele = (IGUIElement*)lua_touserdata(L,-1);
ele->remove();
lua_pop(L,2);
return 0;
}
class guicallback{
private:
int luaitem;
const char* funcname;
lua_State* L;
public:
guicallback(lua_State* L, int lf, const char* fn){
this->luaitem = lf;
this->L = L;
this->funcname = fn;
}
bool operator () (SEvent e) {
lua_rawgeti(L,LUA_REGISTRYINDEX,this->luaitem);//{guielement}
lua_getfield(L,-1,this->funcname);//{guielement},func()
if(!lua_isnil(L,-1)){
lua_rawgeti(L,LUA_REGISTRYINDEX,this->luaitem);//{guielement},func(),{guielement}
lua_call(L,1,0);//{iguielement}
lua_pop(L,1);//{}
return true;
}else{
lua_pop(L,2);//{}
return false;
}
}
};
//{guielement}
//popelementcallback(lua_State* L, gui::EGUI_EVENT_TYPE, char*)
void setelementcallback(lua_State* L,gui::EGUI_EVENT_TYPE et, const char* funcname){
//lua_getfield(L,-1,"guielement");//{guielement}
//IGUIElement* el = (IGUIElement*)lua_touserdata(L,-1);//{guielement},ud_element
//lua_pop(L,1);//{guielement}
registerguielement(L);
//int ref = luaL_ref(L,LUA_REGISTRYINDEX);//
//guicallback* gc = new guicallback(L,ref,funcname);//TODO:Clean this up somehow
//popregisterguicallback(el,et, gc);
//lua_rawgeti(L,LUA_REGISTRYINDEX,ref);//{guielement}
}
//int guigethandeler(lua_State* L){
//printf("Called the get index handeler!\n");
//LIGUIElement* button = toiguielement(L);
//if(!lua_isstring(L,2)){
//luaL_error(L,"index of iguibutton must be of type 'string'");
//}
//const char* lstr = lua_tostring(L,2);
//char* hashkey = (char*)malloc(sizeof(char)*strlen(lstr));
//strcpy(hashkey,lstr);
//int ref;
//if(hashmap_get(button->funcmap,hashkey,(void**)&ref) == MAP_OK){
////We found the value in our hashmap!
//lua_rawgeti(L,LUA_REGISTRYINDEX,ref);
//return 1;
//}else{
////Could not find in hashmap, check parrent
//lua_getglobal(L,button->type);
//printf("Button's type is %s\n",button->type);
//lua_getfield(L,-1,lstr);
//return 1;
//}
//}
//int guisethandeler(lua_State* L){
//printf("Called the set index handeler\n");
//LIGUIElement* button = toiguielement(L);
//if(!lua_isstring(L,2)){
//luaL_error(L,"index of iguibutton must be of type 'string'");
//}
//const char* lstr = lua_tostring(L,2);
//char* hashkey = (char*)malloc(sizeof(char)*strlen(lstr));
//strcpy(hashkey,lstr);
//int oldref;
//if(hashmap_get(button->funcmap,hashkey,(void**)&oldref) == MAP_OK){
//luaL_unref(L,LUA_REGISTRYINDEX,oldref);
//hashmap_remove(button->funcmap,hashkey);
//}
//int ref = luaL_ref(L,LUA_REGISTRYINDEX);
//if(hashmap_put(button->funcmap,hashkey,(void*)ref) != MAP_OK){
//luaL_error(L,"Error while setting the hashkey on iguibutton");
//}
//return 0;
//}
//ud_iguielement
int guigetid(lua_State* L){
IGUIElement* el = (IGUIElement*)lua_touserdata(L,-1);
lua_pop(L,1);
int id = el->getID();
lua_pushnumber(L,id);
return 1;
}
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