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#include <stdio.h>
#include <stdlib.h>
#include <vector>
#include <memory>
#include <map>
#include <string>
#include <functional>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <irrlicht.h>
#include "../guiparts.hpp"
#include "iguielement.hpp"
#include "client/callbackhandeler.hpp"
#include <shared/util/hashmap.hpp>
#include <shared/lua_api/common.hpp>
/***
@module gui
*/
using namespace irr;
using namespace core;
using namespace gui;
extern IrrlichtDevice* device;
/***
@function newfileopendialog()
Creates a new dialog to open a file
@tparam ?string title The rectangle to place the button at. If the box has a parent,
it is offset from the upper-left of the parent element.
@tparam ?string path The path to open the file dialog to
@tparam ?iguielement parent The parent element of the button.
@tparam ?boolean modal If other gui elements can be interacted with before this element is closed
@treturn iguifileopendialog The button element
*/
//gui.newfileopendialog(["title"][,"path"][,parent][,modal])
static int newfileopendialog(lua_State* L){
wchar_t *title = NULL;// = L"File open dialog";
io::path::char_type *path = NULL;// = L"";
bool modal = true;
IGUIElement* parent = NULL;
int nargs = lua_gettop(L);
if(nargs > 3){
modal = lua_toboolean(L,-1) == 1;//"title","path",{parent},modal
lua_pop(L,1);//"title","path",{parent}
}
if(nargs > 2){
lua_getfield(L,-1,"guielement");//"title","path",{parent},ud_parent
parent = (IGUIElement*)lua_touserdata(L,-1);//"title","path",{parent},ud_parent
lua_pop(L,2);//"title","path"
}
if(nargs > 1){
const char *pathc = lua_tostring(L,-1);//"title","path"
lua_pop(L,1);//"title"
path = (io::path::char_type*)pathc;
}
if(nargs > 0){
const char *titlec = lua_tostring(L,-1);
lua_pop(L,1);//
size_t titlecslen = strlen(titlec);
title = (wchar_t*)malloc(sizeof(wchar_t) * (titlecslen + 1));
mbstowcs(title,titlec,titlecslen);
title[titlecslen] = L'\0';
}
IGUIEnvironment *env = device->getGUIEnvironment();
IGUIFileOpenDialog *but = env->addFileOpenDialog(title,modal,parent,-1,false,path);
//printf("Added file open dialog\n");
lua_newtable(L);//{}
lua_pushlightuserdata(L,but);//{},ud_iguibutton
lua_setfield(L,-2,"guielement");//{guielement}
luaL_getmetatable(L,"gui.iguifileopendialog");//{guielement},{m_iguibutton}
lua_setmetatable(L,-2);//{guielement}
//printf("Created lua representation\n");
setelementcallback(L,EGET_DIRECTORY_SELECTED,"onDirectory");//
setelementcallback(L,EGET_FILE_SELECTED,"onFileSelected");
setelementcallback(L,EGET_FILE_CHOOSE_DIALOG_CANCELLED,"onCanceled");
//printf("Finished registering callback\n");
free(title);
free(path);
return 1;
}
//{fileopendialog} -> "dir"
int getdir(lua_State *L){
lua_getfield(L,-1,"guielement");//{fileopendialog},ud_fileopendialog
IGUIFileOpenDialog *f = (IGUIFileOpenDialog*)lua_touserdata(L,-1);
lua_pop(L,2);
const char *dname = f->getDirectoryName().c_str();
lua_pushstring(L,dname);
return 1;
}
//{fileopendialog} -> "name"
int getname(lua_State *L){
lua_getfield(L, -1, "guielement");//{fileopendialog},ud_fileopendialog
IGUIFileOpenDialog *f = (IGUIFileOpenDialog*)lua_touserdata(L,-1);
lua_pop(L,2);//
const wchar_t *name_w = f->getFileName();
size_t slen = wcslen(name_w);
char name_c[slen + 1]; // + 1 for null
wcstombs(name_c,name_w,slen);
name_c[slen] = '\0';
lua_pushstring(L,name_c);
return 1;
}
static const luaL_reg iguifileopendialog_f[] = {
{"new", newfileopendialog},
{0,0},
};
static const luaL_reg iguifileopendialog_m[] = {
{"getdir", getdir},
{"getname", getname},
{0,0},
};
void iguidialog_register(lua_State* L){
tL = L;
luaL_newmetatable(L, "gui.iguifileopendialog");//{m_iguibutton}
lua_newtable(L);//{m_iguibutton},{}
luaL_register(L,NULL,iguielement_m);
luaL_register(L,NULL,iguifileopendialog_m);//{m_iguibutton},{}
lua_setfield(L,-2,"__index");//{m_iguibutton}
lua_pop(L,1);
lua_getglobal(L,"gui");
lua_pushcfunction(L,newfileopendialog);
lua_setfield(L,-2,"newfileopendialog");
lua_pop(L,1);
}
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