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path: root/src/client/lua_api/gui/iguiimage.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <vector>
#include <memory>
#include <map>
#include <functional>
extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}
#include <irrlicht.h>
#include "../guiparts.hpp"
#include "iguielement.hpp"
#include "iguiwindow.hpp"
#include "iguiutil.hpp"
#include "../../callbackhandeler.hpp"
#include "../../../shared/lua_api/common.h"

using namespace irr;
using namespace gui;

extern IrrlichtDevice* device;
extern IGUIEnvironment* env;
//IrrlichtDevice* guidevice;


//static bool iguiimageevent(irr::SEvent e){
    //IGUIElement* caller = (IGUIElement*)e.GUIEvent.Caller;
    //int ref = iguielements[caller];
    //EGUI_EVENT_TYPE etype = e.GUIEvent.EventType;
    //printf("Detected image event\n");
    //if(etype == EGET_ELEMENT_CLOSED){
        //lua_rawgeti(tL,LUA_REGISTRYINDEX,ref);
        //printf("getting raw, the thing on the top of stack is a %s\n",luaL_typename(tL,-1));
        //LIGUIElement* tbut = checkiguiwindow(tL,-1);
        //int hashmapresponse;
        //char* hashkey = (char*)"onclose";
        //int terror = hashmap_get(tbut->funcmap,hashkey,(void**)&hashmapresponse);
        //if(terror == MAP_OK){ //Only call if we actually have that function.
            //printf("Looks like we have an onclose function, calling!\n");
            //lua_rawgeti(tL,LUA_REGISTRYINDEX,hashmapresponse); //push the function
            //lua_rawgeti(tL,LUA_REGISTRYINDEX,ref); //push the referance to iguielement
            //lua_call(tL,1,1);
            ////int b = lua_isnoneornil(tL,1);
            //int a = lua_toboolean(tL,-1);
            //printf("a:%d\n",a);
            //return a;
        //}
    //}
	//printf("Oh no! an iguiimage generated an event!");
    //return false;
//}

//new({startx,starty},alpha,itexture)
static int newiguiimage(lua_State* L){
	printf("Creating iguiimage\n");

	video::ITexture* tex = (video::ITexture*)lua_touserdata(L,-1);
	lua_pop(L,1);

	bool usealpha = lua_toboolean(L,-1);
	lua_pop(L,1);

	long sx,sy;
	popvector2i(L,&sx,&sy);
	
	IGUIEnvironment* env = device->getGUIEnvironment();
	IGUIImage* img = env->addImage(tex,core::position2d<s32>(sx,sy),usealpha,0,-1,L"");
	img->setImage(tex);

	lua_pushlightuserdata(L,img);//ud_iguiimg
	luaL_getmetatable(L,"iguiimage");//ud_iguiimg,{m_iguiimg}
	lua_setmetatable(L,-1);//ud_iguiimg

	return 1;
}

static const luaL_reg iguiimage_m[] = {
	//{"move",          moveiguielement},
	//{"settext",       setiguitext},
	//{"remove",        removeiguielement},
	{0, 0},
};

void iguiimage_register(lua_State* L){
	printf("Loading iguiimage\n");
	luaL_newmetatable(L,"iguiimage");//{m_iguiimg}
	lua_newtable(L);//{m_iguiimg},{}
	luaL_register(L,NULL,iguiimage_m);//{m_iguiimg},{iguiimg_m}
	printf("About to set field\n");
	lua_setfield(L,-2,"__index");//{m_iguiimg}
	lua_pop(L,1);//
	printf("Got half way\n");	
	lua_getglobal(L,"gui");//{gui}
	lua_pushcfunction(L,newiguiimage);//{gui},newimg()
	lua_setfield(L,-2,"newiguiimage");//{gui}
	lua_pop(L,1);//
	printf("Finished loading iguiimage\n");
}