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extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <irrlicht.h>
#include <string>
#include <stdio.h>
#include "iguiutil.hpp"
using namespace irr;
using namespace gui;
extern IrrlichtDevice* device;
#define register(l,n) lua_pushnumber(l,n);\
lua_setglobal(l,#n);
static int setskincolor(lua_State* L){
irr::gui::EGUI_DEFAULT_COLOR which = (irr::gui::EGUI_DEFAULT_COLOR)luaL_optint(L,1,0);
video::SColor c = video::SColor(0,0,0,0);
lua_popscolor(L,2,&c);
printf("Setting color %d to (%d, %d, %d, %d)\n",which,c.getRed(),c.getBlue(),c.getGreen(),c.getAlpha());
IGUIEnvironment* env = device->getGUIEnvironment();
env->getSkin()->setColor(which,c);
printf("Color is now %d\n",env->getSkin()->getColor(which).getAlpha());
return 0;
}
int register_skin(lua_State* L){
register(L,EGDC_3D_DARK_SHADOW);
register(L,EGDC_3D_SHADOW);
register(L,EGDC_3D_FACE);
register(L,EGDC_3D_HIGH_LIGHT);
register(L,EGDC_ACTIVE_BORDER);
register(L,EGDC_ACTIVE_CAPTION);
register(L,EGDC_APP_WORKSPACE);
register(L,EGDC_BUTTON_TEXT);
register(L,EGDC_GRAY_TEXT);
register(L,EGDC_HIGH_LIGHT);
register(L,EGDC_HIGH_LIGHT_TEXT);
register(L,EGDC_INACTIVE_BORDER);
register(L,EGDC_INACTIVE_CAPTION);
register(L,EGDC_TOOLTIP);
register(L,EGDC_TOOLTIP_BACKGROUND);
register(L,EGDC_SCROLLBAR);
register(L,EGDC_WINDOW);
register(L,EGDC_WINDOW_SYMBOL);
register(L,EGDC_ICON);
register(L,EGDC_ICON_HIGH_LIGHT);
register(L,EGDC_GRAY_WINDOW_SYMBOL);
register(L,EGDC_EDITABLE);
register(L,EGDC_GRAY_EDITABLE);
register(L,EGDC_FOCUSED_EDITABLE);
lua_pushcfunction(L,setskincolor);
lua_setglobal(L,"setskincolor");
return 0;
}
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