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#include <stdio.h>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <btBulletDynamicsCommon.h>
#include <irrlicht.h>
#include "iguiutil.hpp"
int lua_popvector2(lua_State* L,int pos, float* x,float* y){
float p[2];
for(int i = 0; i < 2; i++){
lua_pushnumber(L,i+1);
lua_gettable(L,pos);
p[i] = (float) lua_tonumber(L,-1);
lua_pop(L,1);
}
printf("Found vector (%f,%f)\n",p[0],p[1]);
*x = p[0];
*y = p[1];
return 0;
}
int lua_popvector2i(lua_State* L,int pos, int* x,int* y){
int p[2];
for(int i = 0; i < 2; i++){
lua_pushnumber(L,i+1);
lua_gettable(L,pos);
p[i] = (int) lua_tonumber(L,-1);
lua_pop(L,1);
}
printf("Found vector (%d,%d)\n",p[0],p[1]);
*x = p[0];
*y = p[1];
return 0;
}
int lua_popscolor(lua_State* L, int pos, irr::video::SColor* c){
int p[4];
for(int i = 0; i < 4; i++){
lua_pushnumber(L,i+1);
lua_gettable(L,pos);
p[i] = (int) lua_tonumber(L,-1);
lua_pop(L,1);
}
c->setRed(p[0]);
c->setBlue(p[1]);
c->setGreen(p[2]);
c->setAlpha(p[3]);
return 0;
}
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