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path: root/src/client/lua_api/gui/iguiutil.cpp
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#include <stdio.h>

extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}

#include <btBulletDynamicsCommon.h>

#include <irrlicht.h>
#include "iguiutil.hpp"

int lua_popvector2(lua_State* L,int pos, float* x,float* y){
	float p[2];
	
	for(int i = 0; i < 2; i++){
		lua_pushnumber(L,i+1);
		lua_gettable(L,pos);
		p[i] = (float) lua_tonumber(L,-1);
		lua_pop(L,1);
	}
	
	printf("Found vector (%f,%f)\n",p[0],p[1]);
	*x = p[0];
	*y = p[1];
	return 0;
}

int lua_popvector2i(lua_State* L,int pos, int* x,int* y){
	int p[2];
	
	for(int i = 0; i < 2; i++){
		lua_pushnumber(L,i+1);
		lua_gettable(L,pos);
		p[i] = (int) lua_tonumber(L,-1);
		lua_pop(L,1);
	}
	
	printf("Found vector (%d,%d)\n",p[0],p[1]);
	*x = p[0];
	*y = p[1];
	return 0;
}

int lua_popscolor(lua_State* L, int pos, irr::video::SColor* c){
    int p[4];
    
    for(int i = 0; i < 4; i++){
        lua_pushnumber(L,i+1);
        lua_gettable(L,pos);
        p[i] = (int) lua_tonumber(L,-1);
        lua_pop(L,1);
    }
    c->setRed(p[0]);
    c->setBlue(p[1]);
    c->setGreen(p[2]);
    c->setAlpha(p[3]);
    
    return 0;
}