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path: root/src/client/lua_api/phys/cbphysbox.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <list>
extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}

#include <btBulletDynamicsCommon.h>
#include <irrlicht.h>
#include "cbphysbox.hpp"
#include "../../../shared/lua_api/phys/bphysbox.hpp"

using namespace irr;
using namespace scene;
using namespace core;
using namespace video;

extern IrrlichtDevice* device;

extern btDiscreteDynamicsWorld* World;
extern std::list<btRigidBody*> Objects;
/*
static LBPhysNode* checkisbphysbox(lua_State* L, int index){
  void* ud = luaL_checkudata(L,index,"phys.physbox");
  luaL_argcheck(L,ud != NULL, index, "'phys.physbox' expected");
  return (LBPhysNode*) ud;
}
*/

/*
static LISceneNode* checkismesh(lua_State* L){
  return checkismesh(L,1);
}
*/

//phys.newphysbox({vector3 size},{vector3 origin},mass)
/*
static int newcbphysbox(lua_State* L){//
	newbphysbox(L);//{phys.physbox}
	LBPhysNode
}
*/

void cbphysbox_register(lua_State* L){
	bphysbox_register(L);
}