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path: root/src/client/lua_api/scene/icamera.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <vector>
#include <memory>
#include <map>
#include <functional>
extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}
#include <irrlicht.h>
#include "../gameparts.hpp"
#include "icamera.hpp"
#include "igeneric.hpp"

using namespace irr;
using namespace scene;
using namespace core;

extern IrrlichtDevice* device;

static LISceneNode* checkiscenecamera(lua_State* L, int index){
  void* ud = luaL_checkudata(L,index,"scene.iscenecamera");
  luaL_argcheck(L,ud != NULL, index, "'scene.iscenecamera' expected");
  return (LISceneNode*) ud;
}

static LISceneNode* checkiscenecamera(lua_State* L){
  return checkiscenecamera(L,1);
}

static LISceneNode* checkismayacamera(lua_State* L, int index){
    void* ud = luaL_checkudata(L,index,"scene.iscenemayacamera");
    luaL_argcheck(L,ud != NULL, index, "'scene.iscenemayacamera' expected");
    return (LISceneNode*) ud;
}

static LISceneNode* checkismayacamera(lua_State* L){
    return checkismayacamera(L,1);
}

static int newiscenemayacamera(lua_State* L){
    printf("createing maya camera!\n");
    int nargs = lua_gettop(L);
    ISceneManager* smgr = device->getSceneManager();
    ICameraSceneNode* cam = smgr->addCameraSceneNodeMaya();
    printf("cam is %p",cam);
    LISceneNode* lcam = (LISceneNode*)lua_newuserdata(L, sizeof(LISceneNode));
    int tref = luaL_ref(L,LUA_REGISTRYINDEX);
  
  	//Set it's metatable
    luaL_getmetatable(L, "scene.iscenemayacamera");
    lua_setmetatable(L, -2);
  
  	//Create the struct
    lcam->n = cam;
    lcam->funcmap = hashmap_new();
    lcam->type = "iscenemayacamera";
  
  	//Free up anything made in this function
    //free(label);
  
  	//Put it on top and return it
    lua_rawgeti(L,LUA_REGISTRYINDEX,tref);
    return 1;
}

static int newiscenefpscamera(lua_State* L){
    printf("createing fps camera!\n");
    int nargs = lua_gettop(L);
    ISceneManager* smgr = device->getSceneManager();
    ICameraSceneNode* cam = smgr->addCameraSceneNodeFPS();
    printf("cam is %p",cam);
    LISceneNode* lcam = (LISceneNode*)lua_newuserdata(L, sizeof(LISceneNode));
    int tref = luaL_ref(L,LUA_REGISTRYINDEX);
  
  	//Set it's metatable
    luaL_getmetatable(L, "scene.iscenefpscamera");
    lua_setmetatable(L, -2);
  
  	//Create the struct
    lcam->n = cam;
    lcam->funcmap = hashmap_new();
    lcam->type = "iscenefpscamera";
  
  	//Free up anything made in this function
    //free(label);
  
  	//Put it on top and return it
    lua_rawgeti(L,LUA_REGISTRYINDEX,tref);
    return 1;
}

//iscenecamera.new(Vector position, Vector lookat, parrent)
static int newiscenecamera(lua_State* L){
  printf("Createing camera!\n");
  int nargs = lua_gettop(L);
  //The position of the camera
  int startx = luaL_optint(L,1,0);
  int starty = luaL_optint(L,2,0);
  int startz = luaL_optint(L,3,0);
  int endx = luaL_optint(L,4,startx+100);
  int endy = luaL_optint(L,5,starty+100);
  int endz = luaL_optint(L,6,startz+100);

  //Label and tooltip
  wchar_t* label;
  const char* labelopt = luaL_optstring(L,5,"Label");
  int bls = strlen(labelopt);
  label = (wchar_t*)malloc(sizeof(wchar_t)*(bls));
  mbstowcs(label,labelopt,bls);
  printf("Got the string option\n");

  //If the element has a parrent
  int parent = -1;
  if(nargs >= 6){
      parent = luaL_optint(L,7,0);
      printf("got the parrent\n");
  }


  //Create the camera
  ISceneManager* smgr = device->getSceneManager();
  //IGUIEnvironment* env = device->getGUIEnvironment();
  //printf("Createing button with data %d %d %d %d, %p, %d, %s, %s\n", startx,starty,endx,endy,guielements[parent],gui_elenum,button_label,button_tooltip);
	//Create the label
  //IGUIStaticText* llabel = (IGUIStaticText*) env->addStaticText(label,core::rect<s32>(startx,starty,endx,endy),false,false, guielements[parent], gui_elenum++, false);
  ICameraSceneNode* cam = smgr->addCameraSceneNode(0, vector3df(startx,starty,startz), vector3df(endx,endy,endz));
  printf("Registered the camera!\n");

	//Register it's callback
  //registerguicallback(llabel,EGET_ELEMENT_HOVERED,iguilabelevent);

	//Create it's lua representation
  LISceneNode* lcam = (LISceneNode*)lua_newuserdata(L, sizeof(LISceneNode));
  int tref = luaL_ref(L,LUA_REGISTRYINDEX);
  //iguielements[lcam] = tref;
  //lua_rawgeti(L,LUA_REGISTRYINDEX,tref);//Put it back on the stack since luaL_ref pops the object.

	//Set it's metatable
  luaL_getmetatable(L, "scene.iscenecamera");
  lua_setmetatable(L, -2);

	//Create the struct
  lcam->n = cam;
  lcam->funcmap = hashmap_new();
  lcam->type = "iscenecamera";

	//Free up anything made in this function
  //free(label);

	//Put it on top and return it
  lua_rawgeti(L,LUA_REGISTRYINDEX,tref);
  return 1;
}

static const luaL_reg icamera_f[] = {
  {"new",           newiscenecamera},
//  {"gethandeler",   guigethandeler},
//  {"sethandeler",   guisethandeler},
  {0,0},
};

static const luaL_reg icamera_m[] = {
    {"getpos",        iscenegetpos},
    {"setpos",        iscenesetpos},
//  {"move",          moveiguielement},
//  {"settext",       setiguitext},
//  {"remove",        removeiguielement},
  {0, 0},
};

static const luaL_reg imayacamera_f[] = {
    {"new",         newiscenemayacamera},
    {0,0},
};

static const luaL_reg imayacamera_m[] = {
    {0,0},
};

static const luaL_reg ifpscamera_f[] = {
    {"new",         newiscenefpscamera},
    {0,0},
};

static const luaL_reg ifpscamera_m[] = {
    {0,0},
};

int icamera_register(lua_State* L, IrrlichtDevice* d){

  device = d;

  printf("icamera registered\n");

  luaL_newmetatable(L, "scene.icamera");
  luaL_register(L,"icamera",icamera_f);

  lua_pushstring(L,"__index");
  lua_pushstring(L,"gethandeler");
  lua_gettable(L,-3);
  lua_settable(L,-4);

  lua_pushstring(L,"__newindex");
  lua_pushstring(L,"sethandeler");
  lua_gettable(L,-3);
  lua_settable(L,-4);

  luaL_register(L, NULL, icamera_m);
  //End of camera
  
  //Start of maya camera
  luaL_newmetatable(L,"scene.imayacamera");
  luaL_register(L,"imayacamera",imayacamera_f);
  
  luaL_newmetatable(L,"scene.ifpscamera");
  luaL_register(L,"ifpscamera",ifpscamera_f);

  return 1;
}