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path: root/src/client/lua_api/scene/igeneric.cpp
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/*This file defines some things that all igui stuff can do*/
extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}
#include <irrlicht.h>
#include "igeneric.hpp"
#include "../gameparts.hpp"
#include "../../../shared/lua_api/common.h"

using namespace irr;
using namespace core;
using namespace scene;
using namespace video;

extern IrrlichtDevice* device;

/*
static LISceneNode* toiscenenode(lua_State* L, int index){
	LISceneNode* ret = (LISceneNode*)lua_touserdata(L,index);
	if(ret == NULL)
		luaL_typerror(L,index,"LISceneNode");
	return ret;
}
*/

int iscenegetpos(lua_State* L){//{node=ud_IMeshSceneNode}
	lua_getfield(L,-1,"node");//{node=ud_IMeshSceneNode},ud_IMeshSceneNode
	ISceneNode* i = (ISceneNode*)lua_touserdata(L,-1);//{node=ud_IMeshSceneNode},ud_IMeshSceneNode
	vector3df pos = i->getAbsolutePosition();
	lua_pop(L,2);
	pushvector3d(L,pos.X,pos.Y,pos.Z);
	
	return 1;
}

int iscenesetpos(lua_State* L){//{node=ud_IMeshSceneNode},{x,y,z}
	double x,y,z;
	popvector3d(L,&x,&y,&z);//{node=ud_IMeshSceneNode}
	lua_getfield(L,-1,"node");//{node=ud_IMeshSceneNode},ud_IMeshSceneNode
	ISceneNode* i = (ISceneNode*)lua_touserdata(L,-1);//{node=ud_IMeshSceneNode},ud_IMeshSceneNode
	i->setPosition(vector3df(x,y,z));
	i->updateAbsolutePosition();
	vector3df pos = i->getAbsolutePosition();
	//printf("After setting pos, new pos is %f %f %f",pos.X,pos.Y,pos.Z);
	lua_pop(L,2);//
	return 0;
}

int iscenegetangle(lua_State* L){//{node=ud-IMeshSceneNode}
	lua_getfield(L,-1,"node");
	ISceneNode* i = (ISceneNode*)lua_touserdata(L,-1);
	irr::core::vector3df ang = i->getRotation();
	pushvector3d(L,ang.X, ang.Y, ang.Z);
	return 1;
}

int iscenesetangle(lua_State* L){//{node=ud_ISceneNode},{x,y,z}
	double x,y,z;
	popvector3d(L,&x,&y,&z);
	lua_getfield(L,-1,"node");
	ISceneNode* i = (ISceneNode*)lua_touserdata(L,-1);
	irr::core::vector3df ang = irr::core::vector3df(x,y,z);
	i->setRotation(ang);
	return 0;
}

/*
int iscenesetmaterial(lua_State* L){
    ISceneNode* i = toiscenenode(L,1)->n;
    const char* s = luaL_optstring(L,2,"error.png");
    printf("Setting material to %s",s);
    IVideoDriver* driver = device->getVideoDriver();
    i->setMaterialTexture(0, driver->getTexture(s));
    
    return 0;
}
*/