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path: root/src/client/lua_api/scene/igeneric.cpp
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/*This file defines some things that all igui stuff can do*/
extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}
#include <irrlicht.h>
#include "igeneric.hpp"
#include "../gameparts.hpp"

using namespace irr;
using namespace core;
using namespace scene;
using namespace video;

extern IrrlichtDevice* device;

static LISceneNode* toiscenenode(lua_State* L, int index){
	LISceneNode* ret = (LISceneNode*)lua_touserdata(L,index);
	if(ret == NULL)
		luaL_typerror(L,index,"LISceneNode");
	return ret;
}

int iscenegetpos(lua_State* L){
	ISceneNode* i = toiscenenode(L,1)->n;
	vector3df pos = i->getAbsolutePosition();
	
	lua_createtable(L,3,0);
	
	lua_pushnumber(L,1);
	lua_pushnumber(L,pos.X);
	lua_settable(L,-3);
	
	lua_pushnumber(L,2);
	lua_pushnumber(L,pos.Y);
	lua_settable(L,-3);

	lua_pushnumber(L,3);
	lua_pushnumber(L,pos.Z);
	lua_settable(L,-3);
	
	return 1;
}

int iscenesetpos(lua_State* L){
	
    ISceneNode* i = toiscenenode(L,1)->n;
    
	lua_pushnumber(L,1);
    lua_gettable(L,-2);
	f32 x = (f32)lua_tonumber(L,-1);
    lua_pop(L,1);
	
	lua_pushnumber(L,2);
    lua_gettable(L,-2);
	f32 y = (f32)lua_tonumber(L,-1);
    lua_pop(L,1);
	
	lua_pushnumber(L,3);
    lua_gettable(L,-2);
	f32 z = (f32)lua_tonumber(L,-1);
    lua_pop(L,1);
    
    printf("Trying to set pos of %p to %f %f %f",i,x,y,z);
    
    i->setPosition(vector3df(x,y,z));
    i->updateAbsolutePosition();
    vector3df pos = i->getAbsolutePosition();
    printf("After setting pos, new pos is %f %f %f",pos.X,pos.Y,pos.Z);
    
    return 0;
}

int iscenesetmaterial(lua_State* L){
    ISceneNode* i = toiscenenode(L,1)->n;
    const char* s = luaL_optstring(L,2,"error.png");
    printf("Setting material to %s",s);
    IVideoDriver* driver = device->getVideoDriver();
    i->setMaterialTexture(0, driver->getTexture(s));
    
    return 0;
}