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extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <irrlicht.h>
#include "itexture.hpp"
#include "iimage.hpp"
#include "../../../shared/lua_api/common.h"
using namespace irr;
using namespace video;
extern IrrlichtDevice* device;
extern IVideoDriver* driver;
//newtexture(string name,{image}) -> {texture}
int newitexture(lua_State* L){
//printf("About to create new texture\n");
lua_getfield(L,-1,"image");//"name",{image},image*
IImage* im = (IImage*) lua_touserdata(L,-1);
lua_pop(L,2);//"name"
const char* name = lua_tostring(L,-1);
lua_pop(L,1);//
//printf("About to create texture\n");
ITexture* tex = driver->addTexture(name,im);
if(!tex){
lua_pushstring(L,"Failed to create texture!");
lua_error(L);
}
lua_newtable(L);
lua_pushlightuserdata(L,tex);
lua_setfield(L,-2,"texture");
return 1;
}
//newtexturefromfile(string file_name) -> {texture}
int newitexturefromfile(lua_State* L){
const char* strpath = lua_tostring(L,-1);
lua_pop(L,1);
ITexture* tex = driver->getTexture(strpath);
if(!tex){
lua_pushstring(L,"Failed to create texture!");
lua_error(L);
}
lua_newtable(L);
lua_pushlightuserdata(L,tex);
lua_setfield(L,-2,"texture");
return 1;
}
void itexture_register(lua_State* L){
lua_getglobal(L,"video");//{}
lua_pushcfunction(L,newitexture);//{},newitexture
lua_setfield(L,-2,"newtexture");//{}
lua_pushcfunction(L,newitexturefromfile);
lua_setfield(L,-2,"newtexturefromfile");
lua_pop(L,1);
}
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