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extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <irrlicht.h>
#include "smaterial.hpp"
using namespace irr::video;
/*This probably needs a _gc metamethod*/
//newsmaterial()
int newsmaterial(lua_State* L){
SMaterial* mat = new SMaterial();
lua_pushlightuserdata(L,mat);//ud_smaterial
luaL_getmetatable(L,"smaterial");//ud_smaterial,{m_smaterial}
lua_setmetatable(L,-2);//ud_smaterial
return 1;
}
//setMaterial(self,int_num,{ITexture texture})
int setTexture(lua_State* L){
ITexture* tex = (ITexture*)lua_touserdata(L,-1);
lua_pop(L,1);
double num = lua_tonumber(L,-1);
lua_pop(L,1);
SMaterial* self = (SMaterial*)lua_touserdata(L,-1);
lua_pop(L,1);
return 0;
}
static const luaL_reg smaterial_m[] = {
{"setTexture", setTexture},
{0,0},
};
#define set_const(l,x) lua_pushstring(l,#x);lua_pushinteger(l,x);lua_settable(l,-3);
void smaterial_register(lua_State* L){
//Add globals dealing with material flags
luaL_newmetatable(L,"smaterial");//{m_smaterial}
lua_newtable(L);//{m_smaterial},{}
luaL_register(L,NULL,smaterial_m);//{m_smaterial},{smaterial}
lua_setfield(L,-2,"__index");//{m_smaterial}
lua_pop(L,1);//
lua_getglobal(L,"video");//{}
set_const(L,EMF_WIREFRAME);
set_const(L,EMF_POINTCLOUD);
set_const(L,EMF_GOURAUD_SHADING);
set_const(L,EMF_LIGHTING);
set_const(L,EMF_ZBUFFER);
set_const(L,EMF_ZWRITE_ENABLE);
set_const(L,EMF_BACK_FACE_CULLING);
set_const(L,EMF_FRONT_FACE_CULLING);
set_const(L,EMF_BILINEAR_FILTER);
set_const(L,EMF_TRILINEAR_FILTER);
set_const(L,EMF_ANISOTROPIC_FILTER);
set_const(L,EMF_FOG_ENABLE);
set_const(L,EMF_NORMALIZE_NORMALS);
set_const(L,EMF_TEXTURE_WRAP);
set_const(L,EMF_ANTI_ALIASING);
set_const(L,EMF_COLOR_MASK);
set_const(L,EMF_COLOR_MATERIAL);
set_const(L,EMF_USE_MIP_MAPS);
set_const(L,EMF_BLEND_OPERATION);
set_const(L,EMF_POLYGON_OFFSET);
lua_pushcfunction(L,newsmaterial);//{},newsmaterial
lua_setfield(L,-2,"newsmaterial");//{}
lua_pop(L,1);//
}
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