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path: root/src/client/lua_api/video/smaterial.cpp
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extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}
#include <irrlicht.h>
#include "smaterial.hpp"

using namespace irr::video;

/*This probably needs a _gc metamethod*/
//newsmaterial()
int newsmaterial(lua_State* L){

	SMaterial* mat = new SMaterial();
	lua_pushlightuserdata(L,mat);//ud_smaterial

	luaL_getmetatable(L,"smaterial");//ud_smaterial,{m_smaterial}
	lua_setmetatable(L,-2);//ud_smaterial

	return 1;
}

//setMaterial(self,int_num,{ITexture texture})
int setTexture(lua_State* L){
	ITexture* tex = (ITexture*)lua_touserdata(L,-1);
	lua_pop(L,1);
	double num = lua_tonumber(L,-1);
	lua_pop(L,1);
	SMaterial* self = (SMaterial*)lua_touserdata(L,-1);
	lua_pop(L,1);
	return 0;
}

static const luaL_reg smaterial_m[] = {
  {"setTexture",        setTexture},
  {0,0},
};

#define set_const(l,x) lua_pushstring(l,#x);lua_pushinteger(l,x);lua_settable(l,-3);

void smaterial_register(lua_State* L){
	//Add globals dealing with material flags

	luaL_newmetatable(L,"smaterial");//{m_smaterial}
	
	lua_newtable(L);//{m_smaterial},{}
	luaL_register(L,NULL,smaterial_m);//{m_smaterial},{smaterial}

	lua_setfield(L,-2,"__index");//{m_smaterial}

	lua_pop(L,1);//

	lua_getglobal(L,"video");//{}

	set_const(L,EMF_WIREFRAME);
	set_const(L,EMF_POINTCLOUD);
	set_const(L,EMF_GOURAUD_SHADING);
	set_const(L,EMF_LIGHTING);
	set_const(L,EMF_ZBUFFER);
	set_const(L,EMF_ZWRITE_ENABLE);
	set_const(L,EMF_BACK_FACE_CULLING);
	set_const(L,EMF_FRONT_FACE_CULLING);
	set_const(L,EMF_BILINEAR_FILTER);
	set_const(L,EMF_TRILINEAR_FILTER);
	set_const(L,EMF_ANISOTROPIC_FILTER);
	set_const(L,EMF_FOG_ENABLE);
	set_const(L,EMF_NORMALIZE_NORMALS);
	set_const(L,EMF_TEXTURE_WRAP);
	set_const(L,EMF_ANTI_ALIASING);
	set_const(L,EMF_COLOR_MASK);
	set_const(L,EMF_COLOR_MATERIAL);
	set_const(L,EMF_USE_MIP_MAPS);
	set_const(L,EMF_BLEND_OPERATION);
	set_const(L,EMF_POLYGON_OFFSET);

	lua_pushcfunction(L,newsmaterial);//{},newsmaterial
	lua_setfield(L,-2,"newsmaterial");//{}

	lua_pop(L,1);//

}