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#include <stdio.h>
#include <stdlib.h>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <irrlicht.h>
#include <btBulletDynamicsCommon.h>
#include <cstdlib>
#include "initdevice.hpp"
#include "menuhandeler.hpp"
#include "lua_api/load_gui.hpp"
#include "lua_api/load_game.hpp"
#include "callbackhandeler.hpp"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
void loadLLibs(lua_State* L){
luaopen_base(L);
luaopen_table(L);
luaopen_io(L);
luaopen_string(L);
luaopen_math(L);
}
void loadIrrLibs(lua_State* L, IrrlichtDevice* device){
printf("Loading guifuncs...\n");
load_guifuncs(L,device);
load_gamefuncs(L,device);
}
int main(int argc, char *argv[]){
//Create a new lua state, this gets shared everywhere
lua_State *state = luaL_newstate();
//Load the lua libraries
loadLLibs(state);
//Defined in initdevice.cpp, creates the irrlicht device
IrrlichtDevice *device = spawnIrrDevice(state);
if (!device)
return 1;
//Loads libraries for interfaceing with irrlicht
loadIrrLibs(state,device);
printf("Loadded irr libs...\n");
//Sets the global event handeler
GlobalEventReceiver ger = GlobalEventReceiver(device);
device->setEventReceiver(&ger);
int iErr = luaL_dofile(state,"../data/guitest.lua");
if(iErr != 0){
lua_error(state);
printf("Failed to open lua file:../data/guitest.lua\n");
}
device->setWindowCaption(L"Bork[en]gine Demo");
//Load some menu
loadMenu("Some menu",device);
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!",
rect<s32>(10,10,260,22), true);
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
printf("Everything registered, about to start running device!\n");
while(device->run()){
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
lua_getglobal(state,"GAME");
lua_getfield(state,-1,"tick");
if(!lua_isnil(state,-1))
lua_call(state,0,0);
}
lua_close(state);
return 0;
}
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