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path: root/src/shared/lua_api/load_common.cpp
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#include <chrono>
#include <shared/lua_api/load_common.hpp>
extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}
//Open group
#include <dirent.h>//for io.dir("file/path")
#include <sys/types.h>//required before sys/stat.h on windows
#include <sys/stat.h>//for io.time("path/to.file")
#include <fcntl.h>
#include <errno.h>//For better errors
#include <cstring>//for memcpy

using namespace std::chrono;

//Gets the time
int get_time(lua_State* L){
	std::chrono::high_resolution_clock::time_point now = high_resolution_clock::now();
	std::chrono::high_resolution_clock::duration since_epoch = now.time_since_epoch();
	double dc = std::chrono::duration_cast<std::chrono::milliseconds>(since_epoch).count();
	lua_pushnumber(L,dc);
	return 1;
}

char *epath;
size_t epathlen;
/*Add an io.dir(path) function, which lists all the files in (path)*/
int dirpath(lua_State *L){
	if(!lua_isstring(L,-1)){
		lua_pushstring(L,"io.dir() requires a string as argument #1");
		lua_error(L);
	}
	size_t pathstrlen;
	const char *pathstr = lua_tolstring(L,-1,&pathstrlen);
	char tpathstr[pathstrlen + epathlen + 1 + 1]; //+1 for null, +1 for /
	memcpy(tpathstr,epath,epathlen);
	tpathstr[epathlen] = '/';
	memcpy(tpathstr+epathlen+1,pathstr,pathstrlen);
	tpathstr[pathstrlen + epathlen + 1] = '\0';
	lua_pop(L,1);
	DIR *dir;
	struct dirent *ent;
	dir = opendir(tpathstr);
	if(dir == NULL){
		perror("Cannot open");
		lua_pushstring(L,"Failed to open directory: ");
		lua_pushstring(L,tpathstr);
		lua_concat(L,2);
		lua_error(L);
	}
	int i = 1;
	ent = readdir(dir);
	lua_newtable(L);
	while( (ent = readdir(dir))  != NULL){
		lua_pushinteger(L,i);
		lua_pushstring(L,ent->d_name);
		lua_settable(L,-3);
		i++;
	}
	closedir(dir);
	return 1;
}

void loadCommonLibs(lua_State* L){
	lua_getglobal(L,"GAME");
	lua_pushcfunction(L,make_crashy);
	lua_setfield(L,-2,"crashy");
	lua_pop(L,1);
	lua_pushcfunction(L,get_time);
	lua_setglobal(L,"get_time");

	lua_getglobal(L,"io");
	lua_pushcfunction(L,dirpath);
	lua_setfield(L,-2,"dir");
	lua_pop(L,1);
}

void gameloop_common(lua_State* L){

}