1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
|
/***
The net library
Exposes various structs, constants, and functions for passing messages
@module net
*/
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <string.h>
#include <string>
#include <map>
#include <nn.h>
#include <tcp.h>
#include <pair.h>
#include <ipc.h>
#include <pipeline.h>
#include <pubsub.h>
#include <survey.h>
#include <bus.h>
#include "load_net.hpp"
#include <shared/util/hashmap.hpp>
#include "stream.hpp"
std::map<int,std::map<std::string,int>> netfuncs;
/***
Read an integer from the stream
@function stream:readint()
@treturn number The number read from the stream
*/
// stream:readInt()
int lstream_readint(lua_State* L){//self
lua_getfield(L,-1,"data");//self,lightuserdata
if(!lua_islightuserdata(L,-1)){
lua_pushstring(L,"data field was not light userdata");
lua_error(L);
}
struct stream* s = (struct stream*)lua_touserdata(L,-1);//self,lightuserdata
stream_print(s);
int i = stream_readInt(s);
lua_pop(L,2);//
lua_pushinteger(L,i);//int
return 1;
}
/***
Read double percision float from the stream
@function stream:readdouble()
@treturn number The number read from the stream
*/
// stream:readdouble()
int lstream_readdouble(lua_State* L){
lua_getfield(L,-1,"data");//self,lightuserdata
struct stream* s = (struct stream*)lua_touserdata(L,-1);//self,lightuserdata
double d = stream_readDouble(s);//self,lightuserdata
lua_pop(L,2);//
lua_pushinteger(L,d);//double
return 1;
}
/***
Read some data from the stream
@function stream:readdata()
@tparam number size The size of the data to read from the stream
@treturn string The data read from the stream
*/
// stream:readdata(size)
int lstream_readdata(lua_State* L){
long size = lua_tonumber(L,-1);//{stream},size
lua_pop(L,1);//{stream}
lua_getfield(L,-1,"data");//{stream},ud_stream
struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},ud_stream
char buf[size];
stream_readData(s,size,buf);
lua_pop(L,2);//
lua_pushlstring(L,buf,size);//data
return 1;
}
/***
Read a string from the stream
@function stream:readstring()
@treturn string The string read from the stream
*/
// stream:readstring()
int lstream_readstring(lua_State* L){
lua_getfield(L,-1,"data");//{stream},ud_stream
struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},ud_stream
char* str = stream_readString(s);
lua_pop(L,2);
lua_pushstring(L,str);//data
return 1;
}
/***
Write an integer to the stream
@function stream:writeint()
@tparam number i The integer to write to the stream
*/
// stream:writeInt(number)
int lstream_writeint(lua_State* L){//self,number
lua_getfield(L,-2,"data");//self,number,lightuserdata
struct stream* s = (struct stream*)lua_touserdata(L,-1);//self,number,lightuserdata
stream_print(s);
int num = lua_tointeger(L,-2);//self,number,lightuserdata
stream_writeInt(s,num);
lua_pop(L,3);//
return 0;
}
/***
Write a double percision float to the stream
@function stream:writedouble()
@tparam number d The number to write to the stream
*/
// stream:writeDouble(number)
int lstream_writedouble(lua_State* L){
lua_getfield(L,-2,"data");//{stream},number,ud_stream
struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},number,ud_stream
lua_pop(L,1);//{stream},number
double d = lua_tonumber(L,-1);//{stream},number
stream_writeDouble(s,d);//{stream},number
lua_pop(L,2);//
return 0;
}
/***
Write some data to the stream
@function stream:writedata()
@tparam number d The number to write to the stream
@treturn number The number of bytes written to the stream
*/
// stream:writedata(data)
int lstream_writedata(lua_State* L){
size_t* datalen = NULL;
const char* data = lua_tolstring(L,-1,datalen);//{stream},"data"
lua_pop(L,1);//{stream}
lua_getfield(L,-1,"data");//{stream},ud_stream
struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},ud_stream
stream_writeData(s,data,*datalen);
lua_pop(L,2);//
lua_pushinteger(L,*datalen);//size
return 1;
}
/***
Write a string to the stream
@function stream:writestring()
@tparam string s The string to the stream
*/
// stream:writestring(string)
int lstream_writestring(lua_State* L){
size_t slen = 0;
const char* str = lua_tolstring(L,-1,&slen);//{stream},"string"
lua_pop(L,1);//{stream}
lua_getfield(L,-1,"data");//{stream},ud_stream
struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},ud_stream
stream_writeString(s,str,slen);
lua_pop(L,2);
return 0;
}
void gameloop_net(lua_State* L){
//printf("Doing net of gameloop\n");
for(std::map<int,std::map<std::string,int>>::iterator it = netfuncs.begin(); it != netfuncs.end(); ++it){
char* buf = NULL;
int bytes = nn_recv(it->first, &buf, NN_MSG,NN_DONTWAIT);
if(bytes < 0 && nn_errno() != EAGAIN){
lua_pushstring(L,"Failed to receive");
lua_error(L);
}else if( bytes < 0 && nn_errno() == EAGAIN){
//do nothing
}else{
//find how long until the first null character
struct stream* stream = stream_create();
stream->length = bytes;
stream->data = buf;
stream_print(stream);
char* msg = stream_readString(stream);
std::map<std::string,int> themap = it->second;
std::string s = std::string(msg);
std::map<std::string,int>::iterator in = themap.find(s);
if(in != themap.end()){
lua_rawgeti(L,LUA_REGISTRYINDEX,(*in).second);//function(stream)
lua_newtable(L);//function(stream),{}
lua_pushlightuserdata(L,stream);//function(stream),{},ud_stream
lua_setfield(L,-2,"data");//function(stream),{data=ud_stream}
luaL_getmetatable(L,"net.stream");//function(stream),{data=ud_stream},{m_net.stream}
lua_setmetatable(L,-2);//function(stream),{stream}
lua_call(L,1,0);//
}
nn_freemsg(buf);
free(stream);//We manually set stream->data so free_stream would crash here
}
}
}
/***
@function socket:bind
@tparam string where Where to connect this socket to
@usage
local s = net.newsocket()
s:bind("tcp://127.0.0.1:8765")
s:receive("ping",function(stream)
print(instream:readstring())
end)
local c = net.newsocket()
c:connect("127.0.0.1")
*/
//bind({self},"where")
int bindsocket(lua_State*L){
const char* s = lua_tostring(L,-1);//{self},"where"
lua_pop(L,1);//{self}
lua_getfield(L,-1,"fd");//{self},num_socket
int fd = (int)lua_tonumber(L,-1);
lua_pop(L,1);//{self}
int id = nn_bind(fd,s);
if(id < 0){
printf("Socket error\n");
const char* errstr = nn_strerror(nn_errno());
char* failmsg = (char*)"Failed to bind socket: ";
int faillen = strlen(failmsg + 2);
char buf[faillen + strlen(errstr)];
sprintf(buf,"%s%s\n",failmsg,errstr);
lua_pushstring(L,buf);
lua_error(L);
}
lua_pushinteger(L,id);//{self},endpoint
lua_setfield(L,-2,"endpoint");//{self}
netfuncs[fd] = std::map<std::string,int>();
return 0;
}
int connectsocket(lua_State* L){
const char* s = lua_tostring(L,-1);
lua_pushstring(L,"fd");
lua_gettable(L,-2);
int fd = lua_tonumber(L,-1);
lua_pop(L,2);
int id = nn_connect(fd,s);
lua_pushstring(L,"endpoint");
lua_pushinteger(L,id);
lua_settable(L,-3);
netfuncs[fd] = std::map<std::string,int>();
return 0;
}
//socket:send("name",function(stream))
int send(lua_State* L){
const char* data = lua_tostring(L,-2);//{socket},"name",function(stream)
lua_getfield(L,-3,"fd");//{socket},"name",function(stream),int_socketdescriptor
int fd = lua_tonumber(L,-1);//socket,"name",function(stream),int_socketdescriptor
lua_pop(L,1);//socket,"name",function(stream)
int dlen = strlen(data);
struct stream* s = stream_create();
stream_writeString(s,data,dlen);
lua_newtable(L);//socket,"name",function(stream),streamtable
luaL_getmetatable(L,"net.stream");//socket,"name",function(stream),streamtable,net.stream
lua_setmetatable(L,-2);//socket,"name",function(stream),streamtable
lua_pushlightuserdata(L,s);//socket,"name",function(stream),streamtable,lightudata
lua_setfield(L,-2,"data");//socket,"name",function(stream),streamtable
lua_call(L,1,0);//socket,"name"
lua_pop(L,2);//
int err = nn_send(fd,s->data,s->length,0);
stream_free(s);
if(err < 0){
const char* errstr = nn_strerror(nn_errno());
char* failmsg = (char*)"Failed to bind socket: ";
int faillen = strlen(failmsg + 2);
char buf[faillen + strlen(errstr)];
lua_pushstring(L,buf);
lua_error(L);
}
return 0;
}
/***
@function net.receive
@tparam string message The message to bind this function to
@tparam function callback The function to call when this message is received
*/
//LUA:
//socket:receive(s_name,function(stream))
int netreceive(lua_State* L){
const char* name = lua_tostring(L,-2);
//int slen = strlen(name);
std::string s = std::string(name);
int func = luaL_ref(L,LUA_REGISTRYINDEX);
lua_pushstring(L,"fd");
lua_gettable(L,-2);
int fd = lua_tonumber(L,-1);
lua_pop(L,1);
netfuncs[fd].insert(std::pair<std::string, int>(s,func));
return 0;
}
/***
@field fd
@table net.socket
@domain shared
*/
/***
@function net.newsocket
@return net.socket
@domain shared
*/
//net.newsocket(domain, type)
int socketFactory(lua_State*L){
//int domain = luaL_optint(L,-1,0);
//int type = luaL_optint(L,-2,0);
int c = nn_socket(AF_SP,NN_PAIR);
if(c < 0){
lua_pushstring(L,"Failed to create socket");
lua_error(L);
}
lua_newtable(L);//{}
lua_pushinteger(L,c);//{},c
lua_setfield(L,-2,"fd");//{fd=c}
luaL_getmetatable(L,"net.socket");//{},{m_net.socket}
lua_setmetatable(L,-2);//{socket}
//lua_newtable(L);
//lua_pushstring(L,"fd");
//lua_pushinteger(L,c);
//lua_settable(L,-3);
//lua_pushstring(L,"bind");
//lua_pushcfunction(L,bindsocket);
//lua_settable(L,-3);
//lua_pushstring(L,"connect");
//lua_pushcfunction(L,connectsocket);
//lua_settable(L,-3);
//lua_pushstring(L,"send");
//lua_pushcfunction(L,send);
//lua_settable(L,-3);
//lua_pushstring(L,"receive");
//lua_pushcfunction(L,netreceive);
//lua_settable(L,-3);
return 1;
}
static const struct luaL_Reg stream_m[] = {
{"writeint",lstream_writeint},
{"writedouble",lstream_writedouble},
{"writedata",lstream_writedata},
{"writestring",lstream_writestring},
{"readint",lstream_readint},
{"readdouble",lstream_readdouble},
{"readdata",lstream_readdata},
{"readstring",lstream_readstring},
{NULL,NULL}
};
static const struct luaL_Reg socket_m[] = {
{"bind", bindsocket},
{"connect", connectsocket},
{"send",send},
{"receive", netreceive},
{NULL,NULL}
};
static const struct luaL_Reg net_f[] = {
{"newsocket", socketFactory},
{NULL,NULL}
};
#define set_const(l,x) lua_pushstring(l,#x);lua_pushinteger(l,x);lua_settable(l,-3);
void loadNetLibs(lua_State* L){
//A table to hold all our net funcs
lua_newtable(L);//{}
//Push some enums
set_const(L,AF_SP);
set_const(L,AF_SP_RAW);
set_const(L,NN_PROTO_PAIR);
set_const(L,NN_PAIR);
set_const(L,NN_SUB);
set_const(L,NN_SUB_SUBSCRIBE);
set_const(L,NN_PUB);
set_const(L,NN_SUB_UNSUBSCRIBE);
set_const(L,NN_PUSH);
set_const(L,NN_PULL);
set_const(L,NN_PROTO_PIPELINE);
set_const(L,NN_PROTO_SURVEY);
set_const(L,NN_SURVEYOR);
set_const(L,NN_RESPONDENT);
set_const(L,NN_SURVEYOR_DEADLINE);
set_const(L,NN_TCP_NODELAY);
set_const(L,NN_TCP);
set_const(L,NN_PROTO_BUS);
set_const(L,NN_BUS);
set_const(L,NN_DONTWAIT);
set_const(L,PROTO_SP);
set_const(L,SP_HDR);
luaL_register(L,NULL,net_f);
//Set the table to gobal "net"
lua_setglobal(L,"net");
//Create the metatable for streams
luaL_newmetatable(L,"net.stream"); //net.stream
lua_newtable(L);//net.stream,{}
luaL_register(L,NULL,stream_m);//net.stream,{net.stream}
lua_setfield(L,-2,"__index");//{m_net.stream}
lua_pop(L,1);//
//Create the metatable for sockets
luaL_newmetatable(L,"net.socket");//net.socket
lua_newtable(L);//net.socket,{}
luaL_register(L,NULL,socket_m);//net.socket,{net.socket}
lua_setfield(L,-2,"__index");//{m_net.socket}
lua_pop(L,1);//
}
|