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path: root/src/shared/lua_api/load_net.cpp
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/***
The net library
Exposes various structs, constants, and functions for passing messages

A list of protocols that can be used when creating sockets.
The number values below are only for refrence. You should use net.PAIR, net.BUS,
ect.
@module net
@usage
	local s = net.newsocket()
	s:bind("tcp://127.0.0.1:8765")
	s:receive("ping",function(stream)
		local message = stream:readstring()
		s:send("pong",function(stream)
			stream:writestring(message .. " world!")
		end)
	end)

@usage
	local c = net.newsocket()
	c:receive("pong",function(stream)
		print(stream:readstring())
	end)
	c:send("ping",function(stream)
		stream:writestring("Hello,")
	end)
*/

extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}
#include <string.h>

#include <string>
#include <map>

#include <nng.h>
#include <transport/inproc/inproc.h>
#include <transport/ipc/ipc.h>
#include <transport/tcp/tcp.h>
#include <transport/tls/tls.h>
#include <transport/zerotier/zerotier.h>

#include <protocol/pair1/pair.h>
#include <protocol/bus0/bus.h>
#include <protocol/pubsub0/pub.h>
#include <protocol/pubsub0/sub.h>
#include <protocol/pipeline0/pull.h>
#include <protocol/pipeline0/push.h>
#include <protocol/reqrep0/req.h>
#include <protocol/reqrep0/rep.h>
#include <protocol/survey0/respond.h>
#include <protocol/survey0/survey.h>

#include "load_net.hpp"

#include <shared/util/hashmap.hpp>
#include "stream.hpp"

/***
1 to 1 protocol.
@field PAIR 1
*/

/***
Many to many protocol.
When this socket sends messages, it does not receive a copy of the message
it just sent.
@field BUS 2
*/

/***
@field PUB 3
@field SUB 4
@field PULL 5
@field PUSH 6
@field REQ 7
@field REP 8
@field RESPOND 9
@field SURVEY 10
*/
#define PAIR 1
#define BUS 2
#define PUB 3
#define SUB 4
#define PULL 5
#define PUSH 6
#define REQ 7
#define REP 8
#define RESPOND 9
#define SURVEY 10

std::map<nng_socket*,int> netfuncs;

//Some defines for things that the library dosn't have


/***
Read an integer from the stream
@function stream:readint()
@treturn number The number read from the stream
*/
// stream:readInt()
int lstream_readint(lua_State* L){//self
	lua_getfield(L,-1,"data");//self,lightuserdata
	if(!lua_islightuserdata(L,-1)){
		lua_pushstring(L,"data field was not light userdata");
		lua_error(L);
	}
	struct stream* s = (struct stream*)lua_touserdata(L,-1);//self,lightuserdata
	stream_print(s);
	int i = stream_readInt(s);
	lua_pop(L,2);//
	lua_pushinteger(L,i);//int
	return 1;
}

/***
Read double percision float from the stream
@function stream:readdouble()
@treturn number The number read from the stream
*/
// stream:readdouble()
int lstream_readdouble(lua_State* L){
	lua_getfield(L,-1,"data");//self,lightuserdata
	struct stream* s = (struct stream*)lua_touserdata(L,-1);//self,lightuserdata
	double d = stream_readDouble(s);//self,lightuserdata
	lua_pop(L,2);//
	lua_pushinteger(L,d);//double
	return 1;
}

/***
Read some data from the stream
@function stream:readdata()
@tparam number size The size of the data to read from the stream
@treturn string The data read from the stream
*/
// stream:readdata(size)
int lstream_readdata(lua_State* L){
	long size = lua_tonumber(L,-1);//{stream},size
	lua_pop(L,1);//{stream}
	lua_getfield(L,-1,"data");//{stream},ud_stream
	struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},ud_stream
	char buf[size];
	stream_readData(s,size,buf);
	lua_pop(L,2);//
	lua_pushlstring(L,buf,size);//data
	return 1;
}

/***
Read a string from the stream
@function stream:readstring()
@treturn string The string read from the stream
*/
// stream:readstring()
int lstream_readstring(lua_State* L){
	lua_getfield(L,-1,"data");//{stream},ud_stream
	struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},ud_stream
	char* str = stream_readString(s);
	lua_pop(L,2);
	lua_pushstring(L,str);//data
	return 1;
}


/***
Write an integer to the stream
@function stream:writeint()
@tparam number i The integer to write to the stream
*/
// stream:writeint(number)
int lstream_writeint(lua_State* L){//self,number
	lua_getfield(L,-2,"data");//self,number,lightuserdata
	struct stream* s = (struct stream*)lua_touserdata(L,-1);//self,number,lightuserdata
	printf("About to print stream...\n");
	stream_print(s);
	printf("Done printing stream\n");
	int num = lua_tointeger(L,-2);//self,number,lightuserdata
	stream_writeInt(s,num);
	lua_pop(L,3);//
	return 0;
}

/***
Write a double percision float to the stream
@function stream:writedouble()
@tparam number d The number to write to the stream
*/
// stream:writeDouble(number)
int lstream_writedouble(lua_State* L){
	lua_getfield(L,-2,"data");//{stream},number,ud_stream
	struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},number,ud_stream
	lua_pop(L,1);//{stream},number
	double d = lua_tonumber(L,-1);//{stream},number
	stream_writeDouble(s,d);//{stream},number
	lua_pop(L,2);//
	return 0;
}

/***
Get the pipe from this stream.
Gets the pipe from this stream, using the return value can be used with setpipe()
later to identify clients of a PAIR pipe
@function stream:getpipe()
@treturn pipe The pipe connected to the associated stream
*/
//stream:getpipe() :: pipe
int lstream_getpipe(lua_State* L){
	lua_getfield(L,-1,"data");//{stream},ud_stream
	struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},ud_stream
	lua_pop(L,2);//
	lua_newtable(L);//{}
	lua_pushlightuserdata(L,s->pipe);//{},ud_pipe
	lua_setfield(L,-2,"pipe");//{pipe}
	return 1;
}

/***
Sets the pipe for the stream.
Sets the pipe for the stream, so that content is delivered to a specific client.
@function stream:setpipe()
@tparam pipe pipe The pipe for the specific client, gotten with stream:getpipe()
*/
//stream:setpipe(pipe)
int lstream_setpipe(lua_State* L){
	lua_getfield(L,-1,"pipe");//{stream},{pipe},ud_pipe
	nng_pipe *pipe = (nng_pipe*)lua_touserdata(L,-1);//{stream},{pipe},ud_pipe
	lua_pop(L,2);//{stream}
	lua_getfield(L,-1,"data");//{stream},ud_stream
	struct stream *s = (struct stream*)lua_touserdata(L,-1);
	lua_pop(L,2);
	s->pipe = pipe;
	return 0;
}

/***
Write some data to the stream
@function stream:writedata()
@tparam string data The number to write to the stream
@treturn number The number of bytes written to the stream
*/
// stream:writedata(data)
int lstream_writedata(lua_State* L){
	size_t datalen = 0;
	const char* data = lua_tolstring(L,-1,&datalen);//{stream},"data"
	lua_pop(L,1);//{stream}
	lua_getfield(L,-1,"data");//{stream},ud_stream
	struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},ud_stream
	stream_writeData(s,data,datalen);
	lua_pop(L,2);//
	lua_pushinteger(L,datalen);//size
	return 1;
}


/***
Write a string to the stream
@function stream:writestring()
@tparam string s The string to the stream
*/
// stream:writestring(string)
int lstream_writestring(lua_State* L){
	size_t slen = 0;
	const char* str = lua_tolstring(L,-1,&slen);//{stream},"string"
	slen = strlen(str);
	char buf[slen];
	strcpy(buf,str);
	lua_pop(L,1);//{stream}
	lua_getfield(L,-1,"data");//{stream},ud_stream
	struct stream* s = (struct stream*)lua_touserdata(L,-1);//{stream},ud_stream
	stream_writeString(s,buf,slen);
	lua_pop(L,2);
	return 0;
}

void gameloop_net(lua_State* L){
	//printf("Doing net of gameloop\n");
	for(std::map<nng_socket*,int>::iterator it = netfuncs.begin(); it != netfuncs.end(); ++it){
		//printf("In for socket %d\n");
		//char* buf = NULL;
		//size_t size;
		//int err = nng_recv(*(it->first), &buf, &size, NNG_FLAG_NONBLOCK | NNG_FLAG_ALLOC);
		nng_msg *msgp;
		int err = nng_recvmsg(*(it->first), &msgp, NNG_FLAG_NONBLOCK);
		char* buf = (char*)nng_msg_body(msgp);
		size_t size = nng_msg_len(msgp);
		//printf("Got bytes: %d EAGAIN:%d\n",bytes,EAGAIN);
		if(err != 0 && err != NNG_EAGAIN){
			printf("Net error: %s\n\t err: %d\n\teagain:%d\n",nng_strerror(err),err,NNG_EAGAIN);
			//lua_pushstring(L,"Failed to receive");
			//lua_error(L);
		}else if(err == NNG_EAGAIN){
			//do nothing
		}else{
			//find how long until the first null character
			struct stream* stream = stream_create();
			stream->length = size;
			stream->data = buf;
			stream_print(stream);
			int f = it->second;
			if(f == -1){//not set yet
				lua_pushstring(L,"Got message for a socket without a receiving function");
				lua_error(L);
			}
			lua_rawgeti(L,LUA_REGISTRYINDEX,f);//function(stream)
			lua_newtable(L);//function(stream),{}
			lua_pushlightuserdata(L,stream);//func,{},ud_stream
			lua_setfield(L,-2,"data");//func,{data=stream}
			luaL_getmetatable(L,"net.stream");//func,{data=stream}
			lua_setmetatable(L,-2);//func,{stream}
			lua_call(L,1,0);//
			printf("Finished calling gameloop, buf is %p, size is %zu\n",buf,size);
			nng_msg_free(msgp);
			printf("called nn_freemsg\n");
			free(stream);//We manually set stream->data so free_stream would crash here
			printf("Called free on stream\n");
		}
	}
}

/***
Bind a socket to a network interface
@function socket:bind
@tparam string where Where to connect this socket to
*/
//bind("where")
int bindsocket(lua_State*L){
	const char* s = lua_tostring(L,-1);//{self},"where"
	lua_pop(L,1);//{self}
	lua_getfield(L,-1,"fd");//{self},num_socket
	nng_socket *fd = (nng_socket*)lua_touserdata(L,-1);
	lua_pop(L,1);//{self}
	printf("Binding socket %p to %s\n",fd,s);
	int err = nng_listen(*fd,s,NULL,0);
	if(err != 0){
		const char* errstr = nng_strerror(err);
		char* failmsg = (char*)"Failed to bind socket: ";
		int faillen = strlen(failmsg + 2);
		char buf[faillen + strlen(errstr)];
		sprintf(buf,"%s%s\n",failmsg,errstr);
		printf("Socket error:%s\n",buf);
		lua_pushstring(L,buf);
		lua_error(L);
	}
	lua_pushlightuserdata(L,fd);//{self},endpoint
	lua_setfield(L,-2,"endpoint");//{self}

	return 0;
}

/***
Connects a socket to another
@function socket:connect()
@tparam string endpoint The endpoint to connect this socket to
*/
//socket:connect("endpoint")
int connectsocket(lua_State* L){
	printf("Connect called\n");
	const char* s = lua_tostring(L,-1);//{self},"endpoint"
	lua_pop(L,1);//{self}
	lua_getfield(L,-1,"fd");//{self},ud_nng_socket
	nng_socket *fd = (nng_socket*)lua_touserdata(L,-1);//{self},ud_nng_socket
	printf("Got socket: %p\n",fd);
	lua_pop(L,2);
	int err = nng_dial(*fd,s,NULL,0);
	if(err != 0){
		printf("Connect error: %s\n",nng_strerror(err));
	}
	return 0;
}

/***
Sends some message to the other side of a connected or bound socket
@function socket:send
@tparam function callback The function to call to send the data
*/
//socket:send(function(stream))
int send(lua_State* L){
	lua_getfield(L,-2,"fd");//{socket},function(stream),int_socketdescriptor
	nng_socket *fd = (nng_socket*)lua_touserdata(L,-1);//socket,function(stream),int_socketdescriptor
	lua_pop(L,1);//socket,function(stream)
	struct stream* s = stream_create();
	lua_newtable(L);//socket,function(stream),streamtable
	luaL_getmetatable(L,"net.stream");//socket,function(stream),streamtable,net.stream
	lua_setmetatable(L,-2);//socket,function(stream),streamtable
	lua_pushlightuserdata(L,s);//socket,function(stream),streamtable,lightudata
	lua_setfield(L,-2,"data");//socket,function(stream),streamtable
	lua_call(L,1,0);//socket,
	printf("Finished the stream call\n");
	lua_pop(L,1);//
	printf("About to nn_send\n\tfd:%p\n\t%s\n\t%ld\n",fd,s->data,s->length);
	int err = nng_send(*fd, s->data, s->length,0);
	printf("Finished nn_send\n");
	stream_free(s);
	if(err != 0){
		printf("Errored somewhere\n");
		const char* errstr = nng_strerror(err);
		char* failmsg = (char*)"Failed to send socket: ";
		int faillen = strlen(failmsg + 2);
		char buf[faillen + strlen(errstr)];
		lua_pushstring(L,buf);
		lua_error(L);
	}
	printf("No error in nn_send\n");
	return 0;
}

/***
@function socket:receive()
@tparam function callback The function to call when this message is received
*/
//LUA:
//socket:receive(function(stream))
int netreceive(lua_State* L){
	int func = luaL_ref(L,LUA_REGISTRYINDEX);//{socket}
	lua_getfield(L,-1,"fd");//{socket},fd
	nng_socket *fd = (nng_socket*)lua_touserdata(L,-1);//{socket},fd
	lua_pop(L,2);//
	netfuncs[fd] = func;//
	return 0;
}

/***
@function socket:close()
Closes the socket
*/
//socket:close()
int netclose(lua_State* L){
	lua_getfield(L,-1,"fd");
	nng_socket *fd = (nng_socket*)lua_touserdata(L,-1);
	lua_pop(L,2);
	nng_close(*fd);
	netfuncs.erase(fd);
	free(fd);
	return 0;
}

/***
@field fd
@table net.socket
@domain shared
*/

/***
@function net.newsocket
@return net.socket
@domain shared
*/
//net.newsocket(type)
int socketFactory(lua_State*L){
	int nargs = lua_gettop(L);
	if(nargs != 1){
		printf("net.newsocket() expected 1 argument, got %d\n",nargs);
		return 0;
	}

	int type = lua_tonumber(L,-1);
	lua_pop(L,1);
	printf("Creating a socket with type: %d, NNG_PAIR:%d\n",type,PAIR);
	nng_socket *socket = (nng_socket*) malloc(sizeof(nng_socket));
	int err;
	switch(type){
		case PAIR: err = nng_pair1_open(socket); break;
		case BUS : err = nng_bus0_open(socket); break;
		case PUB : err = nng_pub0_open(socket); break;
		case SUB : err = nng_sub0_open(socket); break;
		case PULL: err = nng_pull0_open(socket); break;
		case PUSH: err = nng_push0_open(socket); break;
		case REQ : err = nng_req0_open(socket); break;
		case REP : err = nng_rep0_open(socket); break;
		case SURVEY : err = nng_surveyor0_open(socket); break;
		case RESPOND : err = nng_respondent0_open(socket); break;
		default:
			printf("Unknown socket type: %d",type);
			break;
	}
	if(err != 0){
		printf("Failed to create socket: %s\n",nng_strerror(err));
		lua_pushstring(L,"Failed to create socket:");
		lua_pushstring(L,nng_strerror(err));
		lua_concat(L,2);
		lua_error(L);
	}
	printf("Socket created: %p\n",socket);
	lua_newtable(L);//{}
	lua_pushlightuserdata(L,socket);//{},c
	lua_setfield(L,-2,"fd");//{fd=c}

	luaL_getmetatable(L,"net.pair_socket");//{},{m_net.pair_socket}
	lua_setmetatable(L,-2);//{socket}
	printf("Finished making the socket, returning\n");
	return 1;
}

static const struct luaL_Reg stream_m[] = {
	{"writeint",lstream_writeint},
	{"writedouble",lstream_writedouble},
	{"writedata",lstream_writedata},
	{"writestring",lstream_writestring},

	{"readint",lstream_readint},
	{"readdouble",lstream_readdouble},
	{"readdata",lstream_readdata},
	{"readstring",lstream_readstring},

	{"getpipe",lstream_getpipe},
	{"setpipe",lstream_setpipe},
	{NULL,NULL}
};

static const struct luaL_Reg pair_socket_m[] = {
	{"bind", bindsocket},
	{"connect", connectsocket},
	{"send",send},
	{"receive", netreceive},
	{"close",netclose},
	{NULL,NULL}
};


static const struct luaL_Reg net_f[] = {
	{"newsocket", socketFactory},
	{NULL,NULL}
};

int notify_gc(lua_State* L){
	printf("Garbage collector called!");
	return 0;
}

#define set_const(l,x) lua_pushstring(l,#x);lua_pushinteger(l,x);lua_settable(l,-3);
void loadNetLibs(lua_State* L){
	//Initalize the socket->function map

	//A table to hold all our net funcs
	lua_newtable(L);//{}

	//Push some enums
	//Protocols

	set_const(L,PAIR);
	set_const(L,BUS);
	set_const(L,PUB);
	set_const(L,SUB);
	set_const(L,PULL);
	set_const(L,PUSH);
	set_const(L,REQ);
	set_const(L,REP);
	set_const(L,RESPOND);
	set_const(L,SURVEY);

	luaL_register(L,NULL,net_f);

	//Set the table to gobal "net"
	lua_setglobal(L,"net");

	//Create the metatable for streams
	luaL_newmetatable(L,"net.stream"); //net.stream
	lua_newtable(L);//net.stream,{}
	luaL_register(L,NULL,stream_m);//net.stream,{net.stream}
	lua_setfield(L,-2,"__index");//{m_net.stream}
	//lua_pushcfunction(L,notify_gc);//{m_net.stream},notify_gc
	//lua_setfield(L,-2,"__gc");//{m_net.stream}
	lua_pop(L,1);//

	//Create the metatable for sockets
	luaL_newmetatable(L,"net.pair_socket");//net.socket
	lua_newtable(L);//net.socket,{}
	luaL_register(L,NULL,pair_socket_m);//net.socket,{net.socket}
	lua_setfield(L,-2,"__index");//{m_net.socket}
	lua_pop(L,1);//
}