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#include "load_phys.hpp"
#include "phys/bphysbox.hpp"
#include "phys/bhingeconstraint.hpp"
#include "phys/bcharactercontroller.hpp"
#include <btBulletDynamicsCommon.h>
#include <shared/lua_api/common.hpp>
void load_physfuncs(lua_State* L){
lua_newtable(L);//{}
lua_setglobal(L,"phys");//
lua_getglobal(L,"phys");//{phys}
lua_newtable(L);//{phys},{}
lua_setfield(L,-2,"colliders");//{phys}
set_const(L,BT_DISABLE_WORLD_GRAVITY);
set_const(L,BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT);
set_const(L,BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD);
set_const(L,BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY);
bphysbox_register(L);
bhingeconstraint_register(L);
bcharactercontroller_register(L);
}
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