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#include <stdio.h>
#include <stdlib.h>
#include <list>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <shared/lua_api/common.hpp>
#include <btBulletDynamicsCommon.h>
#include <shared/lua_api/phys/bhingeconstraint.hpp>
extern btDiscreteDynamicsWorld* World;
extern std::list<btRigidBody*> Objects;
//newhingeconstraint(phys1,v3 axis, refrencephys1)
int newbhingeconstraint(lua_State *L){
bool phys1 = lua_toboolean(L,-1) == 1;
lua_pop(L,1);
double x,y,z;
popvector3d(L,&x,&y,&z);
lua_getfield(L,-1,"rigidbody");
btRigidBody *p1 = (btRigidBody*)lua_touserdata(L,-1);
btTransform frame = p1->getCenterOfMassTransform();
frame.setRotation(btQuaternion(x,y,z,0));
lua_pop(L,2);
btHingeConstraint(*p1,frame,phys1);
printf("Done makeing new hinge constraint\n");
return 0;
}
static const luaL_Reg hingeconstraint_m[] = {
// {"delete", delbphysbox},//client side delete needs to delete the visual representation
{0, 0},
};
void bhingeconstraint_register(lua_State* L){
lua_getglobal(L,"phys");//{}
lua_pushcfunction(L,newbhingeconstraint);//{},newhingeconstraint()
lua_setfield(L,-2,"newhingeconstraint");//{}
lua_pop(L,1);//
luaL_newmetatable(L,"phys.hingeconstraint");
lua_newtable(L);//phys.hingeconstraint,{}
luaL_register(L,NULL,hingeconstraint_m);
//luaL_register(L,NULL,cbphysbox_m);//phys.hingeconstraint,{}
lua_setfield(L,-2,"__index");//phys.physbox
lua_pop(L,1);
//printf("When registering physbox, new() is %p\n",newcbphysbox);
//printf("setpos is %p\n",cbphyssetpos);
lua_pop(L,1);
}
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