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#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "../shared/lua_api/stream.hpp"
int main(){
//Simple
struct stream* s = stream_create();
stream_writeInt(s,5);
assert(stream_readInt(s) == 5);
stream_free(s);
//Little more complex
s = stream_create();
stream_writeInt(s,1);
stream_writeInt(s,2);
stream_writeInt(s,3);
stream_writeInt(s,4);
assert(stream_readInt(s) == 1);
assert(stream_readInt(s) == 2);
assert(stream_readInt(s) == 3);
assert(stream_readInt(s) == 4);
stream_free(s);
//Make sure we're not leaking memory
//Uncomment this section, and check htop or windows task manager
/*
time_t t;
time(&t);
srand((unsigned) t);
int i,j;
for(i = 0; i < 100000; i++){
s = stream_create();
for(j = 0; j < 10000; j++){
stream_writeInt(s,rand());
}
stream_free(s);
}
*/
//Read/write data
s = stream_create();
char* str = (char*)"One two three four!\n";
int slen = strlen(str);
stream_writeData(s,str,slen);
char out[slen+1];
stream_readData(s,slen,out);
out[slen] = '\0';
assert(strcmp(out,str) == 0);
stream_free(s);
//Read/write string
s = stream_create();
stream_writeString(s,str,slen);
char* rstr = stream_readString(s);
assert(strcmp(rstr,str) == 0);
stream_free(s);
//Make sure the string reads it's null character
s = stream_create();
stream_writeString(s,str,slen);
stream_writeInt(s,5);
stream_print(s);
stream_readString(s);
stream_print(s);
int i = stream_readInt(s);
assert(i == 5);
stream_free(s);
printf("OK!\n");
return 0;
}
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