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| author | Alexander Pickering <alex@cogarr.net> | 2020-02-02 08:11:08 -0500 |
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| committer | Alexander Pickering <alex@cogarr.net> | 2020-02-02 08:11:08 -0500 |
| commit | 57701059b1b65fc08366318e92d32d9dd7094d25 (patch) | |
| tree | a569db68d27982d83fead3cc9c8192056c49509f /src/level11.moon | |
| download | drydock-57701059b1b65fc08366318e92d32d9dd7094d25.tar.gz drydock-57701059b1b65fc08366318e92d32d9dd7094d25.tar.bz2 drydock-57701059b1b65fc08366318e92d32d9dd7094d25.zip | |
inital commit
Diffstat (limited to 'src/level11.moon')
| -rw-r--r-- | src/level11.moon | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/level11.moon b/src/level11.moon new file mode 100644 index 0000000..ebf33b1 --- /dev/null +++ b/src/level11.moon @@ -0,0 +1,83 @@ +layer = require "layers" +game = require "game" +state = require "global" +graph = require "graph" +import Layer from layer +ui = require "ui" + +mod = ... + +mod.setup_level = () -> + state.current_level = 10 + --ret = am.group! + state.move_out_done = false + state.clear_layers! + flayer = Layer("fuel","fuel pipe",50,"data/layer_fuel.png") + elayer = Layer("electric","electric wire",10,"data/layer_electric.png") + hlayer = Layer("high voltage","high volt cabel",30,"data/layer_hv.png") + state.add_layer(flayer) + state.add_layer(elayer) + state.add_layer(hlayer) + --state.money = 500 + state.money = 800 + state.ship("position").x = 800 + state.ship\action(coroutine.create(game.ship_move_in_co)) + state.ship("sprite").source = "data/level_11.png" + t1 = elayer\mark_square(20,6,"ion thruster") + t2 = elayer\mark_square(20,9,"ion thruster") + + --flayer\mark_square(8,4,"") + t3 = hlayer\mark_square(10,8,"high volt source") + hlayer\mark_square(10,9,"high volt cabel") + hlayer\mark_square(10,10,"high volt cabel") + hlayer\mark_square(9,10,"high volt cabel") + + t4 = flayer\mark_square(13,8,"generator") + t5 = elayer\mark_square(13,8,"generator") + + t6 = hlayer\mark_square(8,4,"laser beam") + t7 = hlayer\mark_square(8,5,"laser beam") + t8 = hlayer\mark_square(8,10,"laser beam") + t9 = hlayer\mark_square(8,11,"laser beam") + + p1 = flayer\mark_square(7,7,"liquid fuel tank") + + + elayer.node.hidden = true + hlayer.node.hidden = true + state.selected_layer = flayer + state.update = () -> + ftiles = flayer\flat_tiles! + etiles = elayer\flat_tiles! + --Mege the etiles into the ftiles layer so we can check + --that hv cabels are not next to normal cables + htiles = hlayer\flat_tiles! + for _,t in pairs etiles + table.insert(htiles,t) + --table.merge(htiles,etiles) + --table.merge(htiles,hlayer\flat_tiles!) + print("htiles before path finding:",htiles) + paths,paths2 = nil,nil + pass,err = pcall(() -> + paths = layer.check_paths{ + {t1,t5,etiles}, + {t2,t5,etiles}, + {t4,p1,ftiles}, + } + paths2 = layer.check_hv_paths{ + {t6,t3,htiles}, + {t7,t3,htiles}, + {t8,t3,htiles} + {t9,t3,htiles} + } + print("paths:",paths) + print("paths2 is",paths2) + return (paths and paths2) + ) + print("pass:",pass,"err:",err) + if pass and err + state.ship\action(coroutine.create(game.ship_move_out_co)) + + ui.reload_ui_layers! + +mod |
