diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/level7.moon | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/src/level7.moon b/src/level7.moon index 14a3dc3..6027b10 100644 --- a/src/level7.moon +++ b/src/level7.moon @@ -1,56 +1,56 @@ -layer = require "layers" -game = require "game" -state = require "global" -graph = require "graph" -import Layer from layer -ui = require "ui" - -mod = ... - -mod.setup_level = () -> - state.current_level = 7 - --ret = am.group! - state.move_out_done = false - state.clear_layers! - flayer = Layer("fuel","fuel pipe",50,"data/layer_fuel.png") - elayer = Layer("electric","electric wire",10,"data/layer_electric.png") - state.add_layer(flayer) - state.add_layer(elayer) - state.money = 190 - state.ship("position").x = 800 - state.ship\action(coroutine.create(game.ship_move_in_co)) - state.ship("sprite").source = "data/level_7.png" - t1 = flayer\mark_square(15,4,"liquid fuel thruster") - flayer\mark_square(14,4,"fuel pipe") - t2 = flayer\mark_square(15,6,"liquid fuel thruster") - flayer\mark_square(14,6,"fuel pipe") - t3 = flayer\mark_square(15,9,"liquid fuel thruster") - flayer\mark_square(14,9,"fuel pipe") - t4 = flayer\mark_square(15,11,"liquid fuel thruster") - flayer\mark_square(14,11,"fuel pipe") - p1 = flayer\mark_square(7,8,"liquid fuel tank") - for i = 4,11 do - flayer\mark_square(13,i,"fuel pipe") - - t5 = elayer\mark_square(11,6,"ion thruster") - t6 = elayer\mark_square(11,9,"ion thruster") - p2 = elayer\mark_square(3,7,"battery") - - elayer.node.hidden = true - state.selected_layer = flayer - state.update = () -> - flat_tiles = flayer\flat_tiles! - flat_tiles2 = elayer\flat_tiles! - path1 = graph.path(t1,p1,flat_tiles,true,flayer.tiles_adjacent) - path2 = graph.path(t2,p1,flat_tiles,true,flayer.tiles_adjacent) - path3 = graph.path(t3,p1,flat_tiles,true,flayer.tiles_adjacent) - path4 = graph.path(t4,p1,flat_tiles,true,flayer.tiles_adjacent) - - path5 = graph.path(t5,p2,flat_tiles2,true,flayer.tiles_adjacent) - path6 = graph.path(t6,p2,flat_tiles2,true,flayer.tiles_adjacent) - if path1 and path2 and path3 and path4 and path5 and path6 - state.ship\action(coroutine.create(game.ship_move_out_co)) - - ui.reload_ui_layers! - -mod +layer = require "layers"
+game = require "game"
+state = require "global"
+graph = require "graph"
+import Layer from layer
+ui = require "ui"
+
+mod = ...
+
+mod.setup_level = () ->
+ state.current_level = 7
+ --ret = am.group!
+ state.move_out_done = false
+ state.clear_layers!
+ flayer = Layer("fuel","fuel pipe",50,"data/layer_fuel.png")
+ elayer = Layer("electric","electric wire",10,"data/layer_electric.png")
+ state.add_layer(flayer)
+ state.add_layer(elayer)
+ state.money = 190
+ state.ship("position").x = 800
+ state.ship\action(coroutine.create(game.ship_move_in_co))
+ state.ship("sprite").source = "data/level_7.png"
+ t1 = flayer\mark_square(15,4,"liquid fuel thruster")
+ flayer\mark_square(14,4,"fuel pipe")
+ t2 = flayer\mark_square(15,6,"liquid fuel thruster")
+ flayer\mark_square(14,6,"fuel pipe")
+ t3 = flayer\mark_square(15,9,"liquid fuel thruster")
+ flayer\mark_square(14,9,"fuel pipe")
+ t4 = flayer\mark_square(15,11,"liquid fuel thruster")
+ flayer\mark_square(14,11,"fuel pipe")
+ p1 = flayer\mark_square(7,8,"liquid fuel tank")
+ for i = 4,11 do
+ flayer\mark_square(13,i,"fuel pipe")
+
+ t5 = elayer\mark_square(11,6,"ion thruster")
+ t6 = elayer\mark_square(11,9,"ion thruster")
+ p2 = elayer\mark_square(3,7,"battery")
+
+ elayer.node.hidden = true
+ state.selected_layer = flayer
+ state.update = () ->
+ flat_tiles = flayer\flat_tiles!
+ flat_tiles2 = elayer\flat_tiles!
+ path1 = graph.path(t1,p1,flat_tiles,true,flayer.tiles_adjacent)
+ path2 = graph.path(t2,p1,flat_tiles,true,flayer.tiles_adjacent)
+ path3 = graph.path(t3,p1,flat_tiles,true,flayer.tiles_adjacent)
+ path4 = graph.path(t4,p1,flat_tiles,true,flayer.tiles_adjacent)
+
+ path5 = graph.path(t5,p2,flat_tiles2,true,flayer.tiles_adjacent)
+ path6 = graph.path(t6,p2,flat_tiles2,true,flayer.tiles_adjacent)
+ if path1 and path2 and path3 and path4 and path5 and path6
+ state.ship\action(coroutine.create(game.ship_move_out_co))
+
+ ui.reload_ui_layers!
+
+mod
|
