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layer = require "layers"
game = require "game"
state = require "global"
graph = require "graph"
import Layer from layer
ui = require "ui"

mod = ...

mod.setup_level = () ->
	state.current_level = 5
	--ret = am.group!
	state.move_out_done = false
	state.clear_layers!
	flayer = Layer("fuel","fuel pipe",50,"data/layer_fuel.png")
	elayer = Layer("electric","electric wire",10,"data/layer_electric.png")
	state.add_layer(flayer)
	state.add_layer(elayer)
	state.money = 90
	state.ship("position").x = 800
	state.ship\action(coroutine.create(game.ship_move_in_co))
	state.ship("sprite").source = "data/level_5.png"
	t1 = flayer\mark_square(11,8,"liquid fuel thruster")
	t2 = flayer\mark_square(11,7,"liquid fuel thruster")
	p1 = flayer\mark_square(7,8,"liquid fuel tank")
	flayer\mark_square(10,8,"fuel pipe")
	
	t3 = elayer\mark_square(9,5,"ion thruster")
	t4 = elayer\mark_square(9,10,"ion thruster")
	p2 = elayer\mark_square(7,7,"battery")
	elayer\mark_square(7,6,"electric wire")
	elayer\mark_square(7,8,"electric wire")
	elayer\mark_square(7,9,"electric wire")
	elayer\mark_square(8,10,"electric wire")
	elayer\mark_square(7,5,"electric wire")
	elayer\mark_square(8,5,"electric wire")

	elayer.node.hidden = true
	state.selected_layer = flayer
	state.update = () ->
		flat_tiles = flayer\flat_tiles!
		flat_tiles2 = elayer\flat_tiles!
		path1 = graph.path(t1,p1,flat_tiles,true,flayer.tiles_adjacent)
		path2 = graph.path(t2,p1,flat_tiles,true,flayer.tiles_adjacent)
		path3 = graph.path(t3,p2,flat_tiles2,true,flayer.tiles_adjacent)
		path4 = graph.path(t4,p2,flat_tiles2,true,flayer.tiles_adjacent)
		if path1 and path2 and path3 and path4
			state.ship\action(coroutine.create(game.ship_move_out_co))

	ui.reload_ui_layers!

mod