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--UI things
state = require "global"
disp = require "dispatch"
mod = ...
money_text
credits_ui
layers = am.group!
mod.managerstuff
mod.manager_text
mod.manager_talking = true
mod.make_ui = () ->
to = disp.normal_to_window(vec2(100,25))
money_bg = am.translate(to) ^ am.scale(1) ^ am.rotate(0) ^ am.sprite("data/money_background.png")
money_text = am.translate(to) ^ am.scale(1) ^ am.rotate(0) ^ am.text("")\tag "sprite"
mod.managerstuff = am.group!
manager_portrait = am.translate(-512 + 128,-128) ^ am.scale(1) ^ am.rotate(0) ^ am.sprite("data/manage_portrait.png")
manager_background = am.translate(0,-128) ^ am.scale(1) ^ am.rotate(0) ^ am.sprite("data/manage_chatbox.png")
mod.manager_text = am.translate(-256 + 32,-256 + 90) ^ am.scale(1) ^ am.rotate(0) ^ am.text("This is some text",vec4(1,1,1,1),"left","top")\tag("text")
print("mod.manager_text is:",mod.manager_text)
continue_text = am.translate(-256 + 32,-256 + 32) ^ am.scale(1) ^ am.rotate(0) ^ am.text("Press space to continue...",vec4(0,0,0,1),"left","top")
mod.managerstuff\append(manager_portrait)
mod.managerstuff\append(manager_background)
mod.managerstuff\append(mod.manager_text)
mod.managerstuff\append(continue_text)
mod.managerstuff.hidden = true
money_text\action(coroutine.create(() ->
while true
money_text("sprite").text = string.format("%d credits", state.money)
coroutine.yield!
))
ret = am.group! ^ {money_bg, money_text, layers, mod.managerstuff}
credits_ui = ret
ret
mod.reload_ui_layers = () ->
layer_sprites = {}
for i,layer in pairs state.layer_tbl
if state.current_level < 4 then
layer.hidden = true -- hide layer selection until lvl 5
else
layer.hidden = false
selected_layer = am.translate(state.win.right-32,128 - (64*i))\tag("position") ^ am.rotate(0) ^ am.sprite(layer.icon)
selected_layer\append(am.sprite("data/selected_layer_outline.png")\tag("outline"))
selected_layer("outline").color = vec4(0.4,0.4,0.4,1)
layers\append(selected_layer)
if state.selected_layer == layer
selected_layer("outline").color = vec4(1,1,1,1)
mod.hide_ui = () ->
credits_ui.hidden = true
mod.hide_ui = () ->
credits_ui.hidden = false
mod.manager_say = (text) ->
mod.managerstuff.hidden = false
print("Setting text:",text)
mod.manager_text("text").text = text
mod.manager_talking = true
mod.managerstuff\action(coroutine.create(() ->
while not state.win\key_pressed("space")
coroutine.yield!
mod.managerstuff.hidden = true
mod.manager_talking = false
))
print("Completed doing manager say stuff")
mod
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