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authorAlexander M Pickering <alex@cogarr.net>2024-01-29 16:20:10 -0600
committerAlexander M Pickering <alex@cogarr.net>2024-01-29 16:20:10 -0600
commitc2926c5ec74d7e37da395c8c32a7ff2b4cae7d06 (patch)
treeac2bb208dab1274cdc5e9059ffe014ae19181a4c /debug/a_dance.lua.X
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Diffstat (limited to 'debug/a_dance.lua.X')
-rw-r--r--debug/a_dance.lua.X63
1 files changed, 63 insertions, 0 deletions
diff --git a/debug/a_dance.lua.X b/debug/a_dance.lua.X
new file mode 100644
index 0000000..d8512f2
--- /dev/null
+++ b/debug/a_dance.lua.X
@@ -0,0 +1,63 @@
+Pos Lua >> Moon
+1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
+29 2:[ local ui = require("ui") ] >> 2:[ ui = require "ui" ]
+66 4:[ Ability = reg.Ability ] >> 3:[ import Ability from reg ]
+72 5:[ local mod = ... ] >> 5:[ mod = ... ]
+102 9:[ local _parent_0 = Ability ] >> 7:[ class Dance extends Ability ]
+376 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ]
+409 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ]
+466 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ]
+514 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ]
+523 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ]
+574 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ]
+627 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
+625 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
+500 21:[ end ] >> 24:[ for distance = 1, 8 ]
+745 24:[ for _, i in pairs({ ] >> 31:[ for _,i in pairs({6,7}) ]
+753 25:[ 6, ] >> 31:[ for _,i in pairs({6,7}) ]
+755 26:[ 7 ] >> 31:[ for _,i in pairs({6,7}) ]
+745 27:[ }) do ] >> 31:[ for _,i in pairs({6,7}) ]
+762 28:[ local chars_at_loc = world.room.data.locations[i] ] >> 32:[ chars_at_loc = world.room.data.locations[i] ]
+811 29:[ if world.server then ] >> 33:[ if world.server ]
+829 30:[ local a_chars_at_loc = { } ] >> 34:[ a_chars_at_loc = {} ]
+863 31:[ for _, v in ipairs(chars_at_loc) do ] >> 35:[ for _,v in ipairs(chars_at_loc) ]
+890 32:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 36:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ]
+853 33:[ end ] >> 35:[ for _,v in ipairs(chars_at_loc) ]
+957 34:[ chars_at_loc = a_chars_at_loc ] >> 37:[ chars_at_loc = a_chars_at_loc ]
+809 35:[ end ] >> 33:[ if world.server ]
+990 36:[ local hp_minus ] >> 38:[ hp_minus = () -> ]
+990 37:[ hp_minus = function() ] >> 38:[ hp_minus = () -> ]
+1025 38:[ for _, char in pairs(chars_at_loc) do ] >> 39:[ for _, char in pairs(chars_at_loc) ]
+1051 39:[ char:set_field("hp", char.data.hp - 1) ] >> 40:[ char\set_field("hp",char.data.hp - 1) ]
+1011 40:[ end ] >> 39:[ for _, char in pairs(chars_at_loc) ]
+990 41:[ end ] >> 38:[ hp_minus = () -> ]
+1094 42:[ if world.server then ] >> 41:[ if world.server ]
+1112 43:[ hp_minus() ] >> 42:[ hp_minus! ]
+1092 44:[ end ] >> 41:[ if world.server ]
+1127 45:[ if world.client then ] >> 43:[ if world.client ]
+1145 46:[ ui = ui or require("ui") ] >> 44:[ ui = ui or require "ui" ]
+1173 47:[ ui.tween_hit(char, 1, hp_minus) ] >> 45:[ ui.tween_hit(char,1, hp_minus) ]
+1125 48:[ end ] >> 43:[ if world.client ]
+735 49:[ end ] >> 31:[ for _,i in pairs({6,7}) ]
+274 56:[ _class_0.__parent.__init(self, "Dance", { }) ] >> 15:[ super("Dance",{}) ]
+294 57:[ self.requirements = { ] >> 16:[ @requirements = { ]
+316 59:[ "status", ] >> 17:[ {"status", "active"}, ]
+325 60:[ "active" ] >> 17:[ {"status", "active"}, ]
+294 62:[ } ] >> 16:[ @requirements = { ]
+112 87:[ self.text = "Dance" ] >> 8:[ @text = "Dance" ]
+129 88:[ self.description = "Shake your body!" ] >> 9:[ @description = "Shake your body!" ]
+164 89:[ self.hits_icon = { ] >> 10:[ @hits_icon = {0,0,0,0,0,1,1,0} ]
+178 90:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,1,0} ]
+180 91:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,1,0} ]
+182 92:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,1,0} ]
+184 93:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,1,0} ]
+186 94:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,1,0} ]
+188 95:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,1,0} ]
+190 96:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,1,0} ]
+192 97:[ 0 ] >> 10:[ @hits_icon = {0,0,0,0,0,1,1,0} ]
+164 98:[ } ] >> 10:[ @hits_icon = {0,0,0,0,0,1,1,0} ]
+196 99:[ self.sprite = "data/body-balance.png" ] >> 11:[ @sprite = "data/body-balance.png" ]
+231 100:[ self.speed = 7 ] >> 12:[ @speed = 7 ]
+244 101:[ self.distance = 1 ] >> 13:[ @distance = 1 ]
+1205 107:[ mod.Tumble = Tumble ] >> 47:[ mod.Tumble = Tumble ]
+1226 108:[ return mod ] >> 49:[ mod ]