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authorAlexander M Pickering <alex@cogarr.net>2024-01-29 16:20:10 -0600
committerAlexander M Pickering <alex@cogarr.net>2024-01-29 16:20:10 -0600
commitc2926c5ec74d7e37da395c8c32a7ff2b4cae7d06 (patch)
treeac2bb208dab1274cdc5e9059ffe014ae19181a4c /debug/a_highjump.lua.X
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Diffstat (limited to 'debug/a_highjump.lua.X')
-rw-r--r--debug/a_highjump.lua.X63
1 files changed, 63 insertions, 0 deletions
diff --git a/debug/a_highjump.lua.X b/debug/a_highjump.lua.X
new file mode 100644
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--- /dev/null
+++ b/debug/a_highjump.lua.X
@@ -0,0 +1,63 @@
+Pos Lua >> Moon
+1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
+29 2:[ local ui = require("ui") ] >> 2:[ ui = require "ui" ]
+66 4:[ Ability = reg.Ability ] >> 3:[ import Ability from reg ]
+72 5:[ local mod = ... ] >> 5:[ mod = ... ]
+105 9:[ local _parent_0 = Ability ] >> 7:[ class HighJump extends Ability ]
+394 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ]
+427 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ]
+484 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ]
+532 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ]
+541 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ]
+592 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ]
+645 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
+643 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
+518 21:[ end ] >> 24:[ for distance = 1, 8 ]
+763 24:[ for _, i in pairs({ ] >> 31:[ for _,i in pairs({7,8}) ]
+771 25:[ 7, ] >> 31:[ for _,i in pairs({7,8}) ]
+773 26:[ 8 ] >> 31:[ for _,i in pairs({7,8}) ]
+763 27:[ }) do ] >> 31:[ for _,i in pairs({7,8}) ]
+780 28:[ local chars_at_loc = world.room.data.locations[i] ] >> 32:[ chars_at_loc = world.room.data.locations[i] ]
+829 29:[ if world.server then ] >> 33:[ if world.server ]
+847 30:[ local a_chars_at_loc = { } ] >> 34:[ a_chars_at_loc = {} ]
+881 31:[ for _, v in ipairs(chars_at_loc) do ] >> 35:[ for _,v in ipairs(chars_at_loc) ]
+908 32:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 36:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ]
+871 33:[ end ] >> 35:[ for _,v in ipairs(chars_at_loc) ]
+975 34:[ chars_at_loc = a_chars_at_loc ] >> 37:[ chars_at_loc = a_chars_at_loc ]
+827 35:[ end ] >> 33:[ if world.server ]
+1008 36:[ local hp_minus ] >> 38:[ hp_minus = () -> ]
+1008 37:[ hp_minus = function() ] >> 38:[ hp_minus = () -> ]
+1043 38:[ for _, char in pairs(chars_at_loc) do ] >> 39:[ for _, char in pairs(chars_at_loc) ]
+1069 39:[ char:set_field("hp", char.data.hp - 1) ] >> 40:[ char\set_field("hp",char.data.hp - 1) ]
+1029 40:[ end ] >> 39:[ for _, char in pairs(chars_at_loc) ]
+1008 41:[ end ] >> 38:[ hp_minus = () -> ]
+1112 42:[ if world.server then ] >> 41:[ if world.server ]
+1130 43:[ hp_minus() ] >> 42:[ hp_minus! ]
+1110 44:[ end ] >> 41:[ if world.server ]
+1145 45:[ if world.client then ] >> 43:[ if world.client ]
+1163 46:[ ui = ui or require("ui") ] >> 44:[ ui = ui or require "ui" ]
+1191 47:[ ui.tween_hit(char, 1, hp_minus) ] >> 45:[ ui.tween_hit(char,1, hp_minus) ]
+1143 48:[ end ] >> 43:[ if world.client ]
+753 49:[ end ] >> 31:[ for _,i in pairs({7,8}) ]
+291 56:[ _class_0.__parent.__init(self, "Tumble", { }) ] >> 15:[ super("Tumble",{}) ]
+312 57:[ self.requirements = { ] >> 16:[ @requirements = { ]
+334 59:[ "status", ] >> 17:[ {"status", "active"}, ]
+343 60:[ "active" ] >> 17:[ {"status", "active"}, ]
+312 62:[ } ] >> 16:[ @requirements = { ]
+115 87:[ self.text = "High Jump" ] >> 8:[ @text = "High Jump" ]
+136 88:[ self.description = "Jump up high. Like REALLY high." ] >> 9:[ @description = "Jump up high. Like REALLY high." ]
+186 89:[ self.hits_icon = { ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
+200 90:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
+202 91:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
+204 92:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
+206 93:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
+208 94:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
+210 95:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
+212 96:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
+214 97:[ 1 ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
+186 98:[ } ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
+218 99:[ self.sprite = "data/kangaroo.png" ] >> 11:[ @sprite = "data/kangaroo.png" ]
+249 100:[ self.speed = 3 ] >> 12:[ @speed = 3 ]
+261 101:[ self.distance = 1 ] >> 13:[ @distance = 1 ]
+1223 107:[ mod.Tumble = Tumble ] >> 47:[ mod.Tumble = Tumble ]
+1244 108:[ return mod ] >> 49:[ mod ]