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| author | Alexander M Pickering <alex@cogarr.net> | 2024-01-29 16:20:10 -0600 |
|---|---|---|
| committer | Alexander M Pickering <alex@cogarr.net> | 2024-01-29 16:20:10 -0600 |
| commit | c2926c5ec74d7e37da395c8c32a7ff2b4cae7d06 (patch) | |
| tree | ac2bb208dab1274cdc5e9059ffe014ae19181a4c /debug/main.lua.X | |
| download | fools_rush_in-c2926c5ec74d7e37da395c8c32a7ff2b4cae7d06.tar.gz fools_rush_in-c2926c5ec74d7e37da395c8c32a7ff2b4cae7d06.tar.bz2 fools_rush_in-c2926c5ec74d7e37da395c8c32a7ff2b4cae7d06.zip | |
All the files
Diffstat (limited to 'debug/main.lua.X')
| -rw-r--r-- | debug/main.lua.X | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/debug/main.lua.X b/debug/main.lua.X new file mode 100644 index 0000000..173b3d7 --- /dev/null +++ b/debug/main.lua.X @@ -0,0 +1,73 @@ +Pos Lua >> Moon +1 1:[ local mod = ... ] >> 1:[ mod = ... ] +12 2:[ require("ext") ] >> 3:[ require "ext" ] +26 3:[ mod.width = 640 ] >> 4:[ mod.width = 640 ] +42 4:[ mod.height = 480 ] >> 5:[ mod.height = 480 ] +59 5:[ local win = am.window({ ] >> 6:[ win = am.window{ ] +83 6:[ title = "Fools Rush In", ] >> 7:[ title: "Fools Rush In" ] +107 7:[ width = mod.width, ] >> 8:[ width: mod.width ] +126 8:[ height = mod.height, ] >> 9:[ height: mod.height ] +151 9:[ clear_color = vec4(85 / 255, 180 / 255, 255 / 255, 255 / 255) ] >> 10:[ clear_color: vec4(85/255,180/255,255/255,255/255) ] +59 10:[ }) ] >> 6:[ win = am.window{ ] +191 11:[ mod.root = am.group() ] >> 12:[ mod.root = am.group() ] +213 12:[ mod.pips = 5 ] >> 13:[ mod.pips = 5 ] +226 13:[ local char = require("char") ] >> 14:[ char = require "char" ] +248 14:[ local player = require("player") ] >> 15:[ player = require "player" ] +297 16:[ LocalPlayer = player.LocalPlayer ] >> 16:[ import LocalPlayer from player ] +305 17:[ local util = require("util") ] >> 17:[ util = require "util" ] +327 18:[ local world = require("world") ] >> 18:[ world = require "world" ] +368 20:[ World = world.World ] >> 19:[ import World from world ] +375 21:[ local main_menu = require("main_menu") ] >> 20:[ main_menu = require "main_menu" ] +407 22:[ local rng_seed = am.eval_js("Math.random()") ] >> 21:[ rng_seed = am.eval_js("Math.random()") ] +446 23:[ math.randomseed(rng_seed * 1000) ] >> 22:[ math.randomseed(rng_seed*1000) ] +478 24:[ mod.screenpos = util.Vec2() ] >> 24:[ mod.screenpos = util.Vec2! ] +506 25:[ mod.reload = function() ] >> 26:[ mod.reload = () -> ] +561 26:[ mod.screen = am.group():tag("screen") ^ am.translate(0, 0) ] >> 28:[ mod.screen = am.group!\tag("screen")^ am.translate(0,0)--Things that should draw on top of everything else, like a hud ] +681 27:[ mod.world_close = am.group():tag("close") ^ am.translate(0, 0) ] >> 29:[ mod.world_close = am.group!\tag("close")^ am.translate(0,0)--Things that should draw "close to the camera", fast-parallax background ] +815 28:[ mod.world = am.translate(0, 0) ^ am.group({ ] >> 30:[ mod.world = am.translate(0,0) ^ am.group({ ] +860 29:[ am.group():tag("world_front"), ] >> 31:[ am.group!\tag("world_front"), -- things in front of players ] +922 30:[ am.group():tag("world_characters"), ] >> 32:[ am.group!\tag("world_characters"), -- players ] +970 31:[ am.group():tag("world_behind") ] >> 33:[ am.group!\tag("world_behind"), -- things behind players ] +815 32:[ }):tag("world") ] >> 30:[ mod.world = am.translate(0,0) ^ am.group({ ] +1082 33:[ mod.world_far = am.group():tag("far") ^ am.translate(0, 0) ] >> 35:[ mod.world_far = am.group!\tag("far")^ am.translate(0,0) --Things that move slowly in the background ] +1183 34:[ mod.background = am.group():tag("bg") ] >> 36:[ mod.background = am.group!\tag("bg")--The background does not move, draws behind everything. ] +1277 35:[ mod.root = am.group({ ] >> 37:[ mod.root = am.group{ ] +1300 36:[ mod.background, ] >> 38:[ mod.background, ] +1318 37:[ mod.world_far, ] >> 39:[ mod.world_far, ] +1335 38:[ mod.world, ] >> 40:[ mod.world, ] +1348 39:[ mod.world_close, ] >> 41:[ mod.world_close, ] +1367 40:[ mod.screen ] >> 42:[ mod.screen, ] +1277 41:[ }) ] >> 37:[ mod.root = am.group{ ] +1383 42:[ win.scene = mod.root ] >> 44:[ win.scene = mod.root ] +1405 43:[ mod.action_queue = { ] >> 45:[ mod.action_queue = { ] +1429 45:[ main_menu.load, ] >> 46:[ {main_menu.load, {}} ] +1405 48:[ } ] >> 45:[ mod.action_queue = { ] +1455 49:[ mod.root:action(coroutine.create(function() ] >> 49:[ mod.root\action(coroutine.create(() -> ] +1501 50:[ while true do ] >> 50:[ while true ] +1512 51:[ if mod.server then ] >> 51:[ if mod.server ] +1528 52:[ mod.server:update() ] >> 52:[ mod.server\update! ] +1510 53:[ end ] >> 51:[ if mod.server ] +1550 54:[ coroutine.yield() ] >> 53:[ coroutine.yield! ] +1496 55:[ end ] >> 50:[ while true ] +1455 56:[ end)) ] >> 49:[ mod.root\action(coroutine.create(() -> ] +1572 57:[ return mod.root:action(coroutine.create(function() ] >> 55:[ mod.root\action(coroutine.create(() -> ] +1618 58:[ while true do ] >> 56:[ while true ] +1627 59:[ local start_time = am.current_time() ] >> 57:[ start_time = am.current_time! ] +1660 60:[ mod.world.x = -mod.screenpos.x ] >> 58:[ mod.world.x = -mod.screenpos.x ] +1694 61:[ mod.world.y = -mod.screenpos.y ] >> 59:[ mod.world.y = -mod.screenpos.y ] +1730 62:[ if #mod.action_queue > 0 then ] >> 60:[ if #mod.action_queue > 0 ] +1757 63:[ local action = table.remove(mod.action_queue) ] >> 61:[ action = table.remove(mod.action_queue) ] +1801 64:[ local f, args = action[1], action[2] ] >> 62:[ f, args = action[1], action[2] ] +1836 65:[ f(unpack(args)) ] >> 63:[ f(unpack(args)) ] +1728 66:[ end ] >> 60:[ if #mod.action_queue > 0 ] +1857 67:[ if mod.world then ] >> 64:[ if mod.world ] +1872 68:[ mod.world:update() ] >> 65:[ mod.world\update! ] +1855 69:[ end ] >> 64:[ if mod.world ] +1893 70:[ local end_time = am.current_time() ] >> 66:[ end_time = am.current_time! ] +1925 71:[ coroutine.yield() ] >> 68:[ coroutine.yield! ] +1613 72:[ end ] >> 56:[ while true ] +1572 73:[ end)) ] >> 55:[ mod.root\action(coroutine.create(() -> ] +506 74:[ end ] >> 26:[ mod.reload = () -> ] +1946 75:[ mod.reload() ] >> 70:[ mod.reload! ] +1958 76:[ mod.win = win ] >> 71:[ mod.win = win ] +1972 77:[ return mod ] >> 72:[ mod ] |
