diff options
Diffstat (limited to 'debug/battle_menu.lua.X')
| -rw-r--r-- | debug/battle_menu.lua.X | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/debug/battle_menu.lua.X b/debug/battle_menu.lua.X new file mode 100644 index 0000000..9df0636 --- /dev/null +++ b/debug/battle_menu.lua.X @@ -0,0 +1,152 @@ +Pos Lua >> Moon +1 1:[ local world = require("world") ] >> 1:[ world = require "world" ] +25 2:[ local main = require("main") ] >> 2:[ main = require "main" ] +47 3:[ local color = require("color") ] >> 3:[ color = require "color" ] +71 4:[ local ui = require("ui") ] >> 4:[ ui = require "ui" ] +89 5:[ local bp = require("broadphase") ] >> 5:[ bp = require "broadphase" ] +115 6:[ local pass = require("a_pass") ] >> 6:[ pass = require "a_pass" ] +155 8:[ Pass = pass.Pass ] >> 7:[ import Pass from pass ] +161 9:[ local action = require("action") ] >> 8:[ action = require "action" ] +188 10:[ local mod = ... ] >> 10:[ mod = ... ] +199 11:[ local pip_width = 24 ] >> 12:[ pip_width = 24 ] +215 12:[ mod.time_pips = am.group() ] >> 14:[ mod.time_pips = am.group! ] +241 13:[ local pip_x_start = ((main.pips / 2) + 1) * -pip_width ] >> 15:[ pip_x_start = ((main.pips/2)+1) * -pip_width ] +286 14:[ local pip_sprites = { } ] >> 16:[ pip_sprites = {} ] +303 15:[ local ms_per_pip = 1000 ] >> 17:[ ms_per_pip = 1000 ] +322 16:[ mod.ability_selector = am.group() ] >> 19:[ mod.ability_selector = am.group! ] +355 17:[ mod.playerturn_up = 0 ] >> 20:[ mod.playerturn_up = 0 ] +378 18:[ mod.set_playerturn_up = function(self, time) ] >> 22:[ mod.set_playerturn_up = (time) => ] +413 19:[ mod.playerturn_up = time ] >> 23:[ mod.playerturn_up = time ] +378 20:[ end ] >> 22:[ mod.set_playerturn_up = (time) => ] +439 21:[ mod.victory_g = am.group() ] >> 25:[ mod.victory_g = am.group! ] +465 22:[ mod.victory_text = { } ] >> 26:[ mod.victory_text = {} ] +488 23:[ mod.action_phase = am.group() ] >> 28:[ mod.action_phase = am.group! --group used to animate characters during battle, also holds dammage values ] +593 24:[ mod.victory_show = false ] >> 29:[ mod.victory_show = false ] +618 25:[ mod.loaded_ability = nil ] >> 30:[ mod.loaded_ability = nil ] +644 26:[ mod.load = function() ] >> 32:[ mod.load = () -> ] +662 27:[ local pip_trans = am.translate(pip_x_start, 240 - (pip_width / 2)) ] >> 33:[ pip_trans = am.translate(pip_x_start,240 - (pip_width/2)) ] +728 28:[ for i = 1, main.pips do ] >> 34:[ for i = 1,main.pips ] +743 29:[ local pip_loc = am.translate(pip_width * i, 0) ] >> 35:[ pip_loc = am.translate(pip_width*i,0) ] +783 30:[ pip_trans:append(pip_loc ^ am.sprite("data/pip_frame.png", color.white)) ] >> 36:[ pip_trans\append(pip_loc^ am.sprite("data/pip_frame.png",color.white)) ] +856 31:[ local light_sprite = am.sprite("data/pip_dark.png", color.white) ] >> 37:[ light_sprite = am.sprite("data/pip_dark.png",color.white) ] +916 32:[ pip_loc:append(light_sprite) ] >> 38:[ pip_loc\append(light_sprite) ] +947 33:[ table.insert(pip_sprites, light_sprite) ] >> 39:[ table.insert(pip_sprites,light_sprite) ] +721 34:[ end ] >> 34:[ for i = 1,main.pips ] +987 35:[ mod.time_pips:append(pip_trans) ] >> 40:[ mod.time_pips\append(pip_trans) ] +1020 36:[ local ability_buttons = { } ] >> 41:[ ability_buttons = {} ] +1042 37:[ local ability_trans = am.group() ] >> 42:[ ability_trans = am.group! ] +1069 38:[ main.root("screen"):append(mod.victory_g) ] >> 43:[ main.root("screen")\append(mod.victory_g) ] +1122 39:[ for k, v in pairs({ ] >> 44:[ for k,v in pairs({"V","I","C","T","O","R","Y"}) ] +1130 40:[ "V", ] >> 44:[ for k,v in pairs({"V","I","C","T","O","R","Y"}) ] +1134 41:[ "I", ] >> 44:[ for k,v in pairs({"V","I","C","T","O","R","Y"}) ] +1138 42:[ "C", ] >> 44:[ for k,v in pairs({"V","I","C","T","O","R","Y"}) ] +1142 43:[ "T", ] >> 44:[ for k,v in pairs({"V","I","C","T","O","R","Y"}) ] +1146 44:[ "O", ] >> 44:[ for k,v in pairs({"V","I","C","T","O","R","Y"}) ] +1150 45:[ "R", ] >> 44:[ for k,v in pairs({"V","I","C","T","O","R","Y"}) ] +1154 46:[ "Y" ] >> 44:[ for k,v in pairs({"V","I","C","T","O","R","Y"}) ] +1122 47:[ }) do ] >> 44:[ for k,v in pairs({"V","I","C","T","O","R","Y"}) ] +1162 48:[ local n = am.scale(2) ^ am.translate((k - 3.5) * 20, 0) ^ am.text(v, color.fg) ] >> 45:[ n = am.scale(2)^am.translate((k-3.5)*20,0)^am.text(v,color.fg) ] +1227 49:[ n:action(coroutine.create(function() ] >> 46:[ n\action(coroutine.create(() -> ] +1267 50:[ while true do ] >> 47:[ while true ] +1287 51:[ for k, v in pairs(mod.victory_text) do ] >> 48:[ for k,v in pairs(mod.victory_text) ] +1317 52:[ v.hidden = not mod.victory ] >> 49:[ v.hidden = not mod.victory ] +1277 53:[ end ] >> 48:[ for k,v in pairs(mod.victory_text) ] +1348 54:[ coroutine.yield() ] >> 50:[ coroutine.yield! ] +1262 55:[ end ] >> 47:[ while true ] +1227 56:[ end)) ] >> 46:[ n\action(coroutine.create(() -> ] +1372 57:[ n:action(am.series({ ] >> 52:[ n\action(am.series({ ] +1396 58:[ am.delay(k * 0.25), ] >> 53:[ am.delay(k*0.25), ] +1417 59:[ am.loop(function() ] >> 54:[ am.loop(() -> am.series({ ] +1430 60:[ return am.series({ ] >> 54:[ am.loop(() -> am.series({ ] +1447 61:[ am.tween(n("translate"), 1, { ] >> 55:[ am.tween(n("translate"),1,{y:30},am.ease.sine), ] +1476 62:[ y = 30 ] >> 55:[ am.tween(n("translate"),1,{y:30},am.ease.sine), ] +1447 63:[ }, am.ease.sine), ] >> 55:[ am.tween(n("translate"),1,{y:30},am.ease.sine), ] +1499 64:[ am.tween(n("translate"), 1, { ] >> 56:[ am.tween(n("translate"),1,{y:0},am.ease.sine) ] +1528 65:[ y = 0 ] >> 56:[ am.tween(n("translate"),1,{y:0},am.ease.sine) ] +1499 66:[ }, am.ease.sine) ] >> 56:[ am.tween(n("translate"),1,{y:0},am.ease.sine) ] +1430 67:[ }) ] >> 54:[ am.loop(() -> am.series({ ] +1417 68:[ end) ] >> 54:[ am.loop(() -> am.series({ ] +1372 69:[ })) ] >> 52:[ n\action(am.series({ ] +1560 70:[ table.insert(mod.victory_text, n) ] >> 59:[ table.insert(mod.victory_text,n) ] +1595 71:[ mod.victory_g:append(n) ] >> 60:[ mod.victory_g\append(n) ] +1112 72:[ end ] >> 44:[ for k,v in pairs({"V","I","C","T","O","R","Y"}) ] +1620 73:[ mod.ability_selector:append(ability_trans) ] >> 61:[ mod.ability_selector\append(ability_trans) ] +1671 74:[ for i = 1, 4 do ] >> 62:[ for i = 1,4 ] +1678 75:[ local trans_x = (-150 * (i - 2)) + 32 ] >> 63:[ trans_x = (-150 * (i-2))+32 ] +1708 76:[ local trans_y = 200 ] >> 64:[ trans_y = 200 ] +1803 77:[ local ability_slot_button = ui.create_any_button(ability_trans, 3, 3, trans_x, trans_y) ] >> 66:[ ability_slot_button = ui.create_any_button(ability_trans,3,3,trans_x,trans_y) ] +1883 78:[ local lpd = main.world.localplayer.data ] >> 67:[ lpd = main.world.localplayer.data ] +1919 79:[ print("lpd was:", lpd) ] >> 68:[ print("lpd was:",lpd) ] +1943 80:[ local ability = lpd.abilities[i] or Pass ] >> 69:[ ability = lpd.abilities[i] or Pass ] +1980 81:[ print("Ability was", ability.__name) ] >> 70:[ print("Ability was",ability.__name) ] +2018 82:[ print("Sprite was", ability and ability.sprite) ] >> 71:[ print("Sprite was",ability and ability.sprite) ] +2067 83:[ local ability_slot_icon = am.sprite(ability and ability.sprite or "data/no_action.png", color.white, "left", "top"):tag("icon") ] >> 72:[ ability_slot_icon = am.sprite(ability and ability.sprite or "data/no_action.png", color.white, "left","top")\tag("icon") ] +2190 84:[ ability_slot_button.name = ability.__name ] >> 73:[ ability_slot_button.name = ability.__name ] +2234 85:[ ability_slot_button.ability = ability ] >> 74:[ ability_slot_button.ability = ability ] +2274 86:[ ability_slot_button.node:append(am.translate(trans_x + 16, trans_y - 16) ^ ability_slot_icon) ] >> 75:[ ability_slot_button.node\append(am.translate(trans_x + 16,trans_y - 16)^ ability_slot_icon) ] +2368 87:[ table.insert(ability_buttons, ability_slot_button) ] >> 76:[ table.insert(ability_buttons, ability_slot_button) ] +1664 88:[ end ] >> 62:[ for i = 1,4 ] +2420 89:[ print("test") ] >> 77:[ print("test") ] +2435 90:[ main.root("screen"):append(mod.time_pips) ] >> 78:[ main.root("screen")\append(mod.time_pips) ] +2478 91:[ main.root("screen"):append(mod.ability_selector) ] >> 79:[ main.root("screen")\append(mod.ability_selector) ] +2528 92:[ main.root("screen"):append(mod.action_phase) ] >> 80:[ main.root("screen")\append(mod.action_phase) ] +2574 93:[ mod.time_pips:action(coroutine.create(function() ] >> 81:[ mod.time_pips\action(coroutine.create(() -> ] +2620 94:[ print("Pips in action:", pip_sprites) ] >> 82:[ print("Pips in action:",pip_sprites) ] +2664 95:[ while true do ] >> 83:[ while true ] +2675 96:[ if not mod.victory then ] >> 84:[ if not mod.victory ] +2696 97:[ local currtime = am.eval_js("new Date().getTime()") ] >> 85:[ currtime = am.eval_js("new Date().getTime()") ] +2746 98:[ local elapsed_time = currtime - main.world.time_ref ] >> 86:[ elapsed_time = currtime - main.world.time_ref ] +2796 99:[ local npips = math.min(math.floor(elapsed_time / ms_per_pip), main.pips) ] >> 87:[ npips = math.min(math.floor(elapsed_time/ms_per_pip),main.pips) ] +2871 100:[ for i = 1, npips do ] >> 88:[ for i = 1,npips ] +2885 101:[ pip_sprites[i].source = "data/pip_light.png" ] >> 89:[ pip_sprites[i].source = "data/pip_light.png" ] +2864 102:[ end ] >> 88:[ for i = 1,npips ] +2941 103:[ for i = npips + 2, main.pips do ] >> 90:[ for i = npips+2,main.pips ] +2967 104:[ if i > 0 and i <= main.pips then ] >> 91:[ if i > 0 and i <= main.pips ] +2999 105:[ pip_sprites[i].source = "data/pip_dark.png" ] >> 92:[ pip_sprites[i].source = "data/pip_dark.png" ] +2965 106:[ end ] >> 91:[ if i > 0 and i <= main.pips ] +2934 107:[ end ] >> 90:[ for i = npips+2,main.pips ] +2673 108:[ end ] >> 84:[ if not mod.victory ] +3046 109:[ coroutine.yield() ] >> 93:[ coroutine.yield! ] +2659 110:[ end ] >> 83:[ while true ] +2574 111:[ end)) ] >> 81:[ mod.time_pips\action(coroutine.create(() -> ] +3068 112:[ local touch_indicator = am.group() ] >> 95:[ touch_indicator = am.group! ] +3097 113:[ local touch_cursor = am.sprite("data/cursor.png", vec4(1, 1, 1, 1), "left", "top") ] >> 96:[ touch_cursor = am.sprite("data/cursor.png",vec4(1,1,1,1),"left","top") ] +3169 114:[ local touch_loc = am.translate(0, 0) ^ touch_cursor ] >> 97:[ touch_loc = am.translate(0,0)^ touch_cursor ] +3214 115:[ touch_indicator:append(touch_loc) ] >> 98:[ touch_indicator\append(touch_loc) ] +3249 116:[ mod.ability_selector:append(touch_indicator) ] >> 99:[ mod.ability_selector\append(touch_indicator) ] +3295 117:[ return mod.ability_selector:action(coroutine.create(function() ] >> 100:[ mod.ability_selector\action(coroutine.create(() -> ] +3353 118:[ while true do ] >> 101:[ while true ] +3364 119:[ if #main.win:active_touches() > 0 then ] >> 102:[ if #main.win\active_touches! > 0 ] +3399 120:[ local touch = main.win:touch_position(1) ] >> 103:[ touch = main.win\touch_position(1) ] +3438 121:[ touch_cursor.color = vec4(1, 1, 1, 1) ] >> 104:[ touch_cursor.color = vec4(1,1,1,1) ] +3477 122:[ touch_loc.x = touch.x ] >> 105:[ touch_loc.x = touch.x ] +3503 123:[ touch_loc.y = touch.y ] >> 106:[ touch_loc.y = touch.y ] +3529 124:[ local col_but = bp.check(touch.x, touch.y + 96) ] >> 107:[ col_but = bp.check(touch.x, touch.y + 96) ] +3577 125:[ if #col_but > 0 then ] >> 108:[ if #col_but > 0 ] +3596 126:[ touch_cursor.color = vec4(0.5, 0.5, 0.5, 0.5) ] >> 109:[ touch_cursor.color = vec4(0.5,0.5,0.5,0.5) ] +3575 127:[ end ] >> 108:[ if #col_but > 0 ] +3645 128:[ if main.win:touch_began(1) then ] >> 110:[ if main.win\touch_began(1) ] +3675 129:[ print("Checking ability buttons:", ability_buttons, "against col but:", col_but) ] >> 111:[ print("Checking ability buttons:",ability_buttons, "against col but:",col_but) ] +3774 130:[ for _, button in ipairs(ability_buttons) do ] >> 112:[ for _,button in ipairs(ability_buttons) ] +3807 131:[ if button == col_but[1] then ] >> 113:[ if button == col_but[1] ] +3836 132:[ print("Found button") ] >> 114:[ print("Found button") ] +3865 133:[ action.set_action(button.name) ] >> 115:[ action.set_action(button.name) ] +3905 134:[ if mod.loaded_ability then ] >> 116:[ if mod.loaded_ability ] +3933 135:[ mod.loaded_ability:unload() ] >> 117:[ mod.loaded_ability\unload! ] +3903 136:[ end ] >> 116:[ if mod.loaded_ability ] +3967 137:[ button.ability:load() ] >> 118:[ button.ability\load! ] +3995 138:[ mod.loaded_ability = ability ] >> 119:[ mod.loaded_ability = ability ] +3805 139:[ end ] >> 113:[ if button == col_but[1] ] +3759 140:[ end ] >> 112:[ for _,button in ipairs(ability_buttons) ] +3643 141:[ end ] >> 110:[ if main.win\touch_began(1) ] +3362 142:[ end ] >> 102:[ if #main.win\active_touches! > 0 ] +4027 143:[ coroutine.yield() ] >> 120:[ coroutine.yield! ] +3348 144:[ end ] >> 101:[ while true ] +3295 145:[ end)) ] >> 100:[ mod.ability_selector\action(coroutine.create(() -> ] +644 146:[ end ] >> 32:[ mod.load = () -> ] +4051 147:[ mod.unload = function() ] >> 124:[ mod.unload = () -> ] +4071 148:[ main.root("screen"):remove(mod.time_pips) ] >> 125:[ main.root("screen")\remove(mod.time_pips) ] +4114 149:[ main.root("screen"):remove(mod.ability_selector) ] >> 126:[ main.root("screen")\remove(mod.ability_selector) ] +4164 150:[ return main.root("screen"):remove(mod.action_phase) ] >> 127:[ main.root("screen")\remove(mod.action_phase) ] +4051 151:[ end ] >> 124:[ mod.unload = () -> ] +4210 152:[ return mod ] >> 129:[ mod ] |
