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path: root/debug/a_highjump.lua.X
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Pos	Lua	>>	Moon
1	 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
29	 2:[ local ui = require("ui") ] >> 2:[ ui = require "ui" ]
66	 4:[ Ability = reg.Ability ] >> 3:[ import Ability from reg ]
72	 5:[ local mod = ... ] >> 5:[ mod = ... ]
105	 9:[ local _parent_0 = Ability ] >> 7:[ class HighJump extends Ability ]
394	 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ]
427	 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ]
484	 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ]
532	 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ]
541	 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ]
592	 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ]
645	 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
643	 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
518	 21:[ end ] >> 24:[ for distance = 1, 8 ]
763	 24:[ for _, i in pairs({ ] >> 31:[ for _,i in pairs({7,8}) ]
771	 25:[ 7, ] >> 31:[ for _,i in pairs({7,8}) ]
773	 26:[ 8 ] >> 31:[ for _,i in pairs({7,8}) ]
763	 27:[ }) do ] >> 31:[ for _,i in pairs({7,8}) ]
780	 28:[ local chars_at_loc = world.room.data.locations[i] ] >> 32:[ chars_at_loc = world.room.data.locations[i] ]
829	 29:[ if world.server then ] >> 33:[ if world.server ]
847	 30:[ local a_chars_at_loc = { } ] >> 34:[ a_chars_at_loc = {} ]
881	 31:[ for _, v in ipairs(chars_at_loc) do ] >> 35:[ for _,v in ipairs(chars_at_loc) ]
908	 32:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 36:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ]
871	 33:[ end ] >> 35:[ for _,v in ipairs(chars_at_loc) ]
975	 34:[ chars_at_loc = a_chars_at_loc ] >> 37:[ chars_at_loc = a_chars_at_loc ]
827	 35:[ end ] >> 33:[ if world.server ]
1008	 36:[ local hp_minus ] >> 38:[ hp_minus = () -> ]
1008	 37:[ hp_minus = function() ] >> 38:[ hp_minus = () -> ]
1043	 38:[ for _, char in pairs(chars_at_loc) do ] >> 39:[ for _, char in pairs(chars_at_loc) ]
1069	 39:[ char:set_field("hp", char.data.hp - 1) ] >> 40:[ char\set_field("hp",char.data.hp - 1) ]
1029	 40:[ end ] >> 39:[ for _, char in pairs(chars_at_loc) ]
1008	 41:[ end ] >> 38:[ hp_minus = () -> ]
1112	 42:[ if world.server then ] >> 41:[ if world.server ]
1130	 43:[ hp_minus() ] >> 42:[ hp_minus! ]
1110	 44:[ end ] >> 41:[ if world.server ]
1145	 45:[ if world.client then ] >> 43:[ if world.client ]
1163	 46:[ ui = ui or require("ui") ] >> 44:[ ui = ui or require "ui" ]
1191	 47:[ ui.tween_hit(char, 1, hp_minus) ] >> 45:[ ui.tween_hit(char,1, hp_minus) ]
1143	 48:[ end ] >> 43:[ if world.client ]
753	 49:[ end ] >> 31:[ for _,i in pairs({7,8}) ]
291	 56:[ _class_0.__parent.__init(self, "Tumble", { }) ] >> 15:[ super("Tumble",{}) ]
312	 57:[ self.requirements = { ] >> 16:[ @requirements = { ]
334	 59:[ "status", ] >> 17:[ {"status", "active"}, ]
343	 60:[ "active" ] >> 17:[ {"status", "active"}, ]
312	 62:[ } ] >> 16:[ @requirements = { ]
115	 87:[ self.text = "High Jump" ] >> 8:[ @text = "High Jump" ]
136	 88:[ self.description = "Jump up high. Like REALLY high." ] >> 9:[ @description = "Jump up high. Like REALLY high." ]
186	 89:[ self.hits_icon = { ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
200	 90:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
202	 91:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
204	 92:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
206	 93:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
208	 94:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
210	 95:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
212	 96:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
214	 97:[ 1 ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
186	 98:[ } ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
218	 99:[ self.sprite = "data/kangaroo.png" ] >> 11:[ @sprite = "data/kangaroo.png" ]
249	 100:[ self.speed = 3 ] >> 12:[ @speed = 3 ]
261	 101:[ self.distance = 1 ] >> 13:[ @distance = 1 ]
1223	 107:[ mod.Tumble = Tumble ] >> 47:[ mod.Tumble = Tumble ]
1244	 108:[ return mod ] >> 49:[ mod ]