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Pos	Lua	>>	Moon
1	 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
48	 3:[ Ability = reg.Ability ] >> 2:[ import Ability from reg ]
72	 7:[ local _parent_0 = Ability ] >> 4:[ class Mope extends Ability ]
345	 10:[ local room = world.player_party.room ] >> 18:[ room = world.player_party.room ]
378	 11:[ local enemy_party = room.parties[1] ] >> 19:[ enemy_party = room.parties[1] ]
412	 12:[ if enemy_party == party then ] >> 20:[ if enemy_party == party ]
437	 13:[ enemy_party = room.parties[2] ] >> 21:[ enemy_party = room.parties[2] ]
410	 14:[ end ] >> 20:[ if enemy_party == party ]
498	 17:[ local chars_at_loc = world.room.data.locations[4] ] >> 23:[ chars_at_loc = world.room.data.locations[4] ]
546	 18:[ if world.server then ] >> 24:[ if world.server ]
563	 19:[ local a_chars_at_loc = { } ] >> 25:[ a_chars_at_loc = {} ]
596	 20:[ for _, v in ipairs(chars_at_loc) do ] >> 26:[ for _,v in ipairs(chars_at_loc) ]
622	 21:[ table.insert(a_chars_at_loc, world.player_party:member(v.uname)) ] >> 27:[ table.insert(a_chars_at_loc,world.player_party\member(v.uname)) ]
586	 22:[ end ] >> 26:[ for _,v in ipairs(chars_at_loc) ]
689	 23:[ chars_at_loc = a_chars_at_loc ] >> 28:[ chars_at_loc = a_chars_at_loc ]
544	 24:[ end ] >> 24:[ if world.server ]
721	 25:[ local hp_minus ] >> 29:[ hp_minus = () -> ]
721	 26:[ hp_minus = function() ] >> 29:[ hp_minus = () -> ]
755	 27:[ for _, char in pairs(chars_at_loc) do ] >> 30:[ for _, char in pairs(chars_at_loc) ]
780	 28:[ char:set_field("hp", char.data.hp - 2) ] >> 31:[ char\set_field("hp",char.data.hp - 2) ]
741	 29:[ end ] >> 30:[ for _, char in pairs(chars_at_loc) ]
721	 30:[ end ] >> 29:[ hp_minus = () -> ]
822	 31:[ if world.server then ] >> 32:[ if world.server ]
839	 32:[ hp_minus() ] >> 33:[ hp_minus! ]
820	 33:[ end ] >> 32:[ if world.server ]
853	 34:[ if world.client then ] >> 34:[ if world.client ]
870	 35:[ local ui = ui or require("ui") ] >> 35:[ ui = ui or require "ui" ]
897	 36:[ return ui.tween_hit(char, 1, hp_minus) ] >> 36:[ ui.tween_hit(char,1, hp_minus) ]
851	 37:[ end ] >> 34:[ if world.client ]
942	 40:[ return print("TODO!") ] >> 38:[ print("TODO!") ]
974	 43:[ return print("TODO!") ] >> 41:[ print("TODO!") ]
195	 50:[ _class_0.__parent.__init(self, ...) ] >> 11:[ super(...) ]
208	 51:[ self.requirements = { ] >> 12:[ @requirements = { ]
230	 53:[ "consume_stat", ] >> 13:[ {"consume_stat", "stamina", 1}, ]
245	 54:[ "stamina", ] >> 13:[ {"consume_stat", "stamina", 1}, ]
256	 55:[ 1 ] >> 13:[ {"consume_stat", "stamina", 1}, ]
265	 58:[ "status", ] >> 14:[ {"status", "active"}, ]
274	 59:[ "active" ] >> 14:[ {"status", "active"}, ]
290	 62:[ "distance", ] >> 15:[ {"distance", 1}, ]
301	 63:[ 1 ] >> 15:[ {"distance", 1}, ]
208	 65:[ } ] >> 12:[ @requirements = { ]
82	 90:[ self.text = "Mope" ] >> 5:[ @text = "Mope" ]
98	 91:[ self.description = "mope" ] >> 6:[ @description = "mope" ]
121	 92:[ self.hits_icon = { ] >> 7:[ @hits_icon = {0,0,0,1,0,0,0,0} ]
135	 93:[ 0, ] >> 7:[ @hits_icon = {0,0,0,1,0,0,0,0} ]
137	 94:[ 0, ] >> 7:[ @hits_icon = {0,0,0,1,0,0,0,0} ]
139	 95:[ 0, ] >> 7:[ @hits_icon = {0,0,0,1,0,0,0,0} ]
141	 96:[ 1, ] >> 7:[ @hits_icon = {0,0,0,1,0,0,0,0} ]
143	 97:[ 0, ] >> 7:[ @hits_icon = {0,0,0,1,0,0,0,0} ]
145	 98:[ 0, ] >> 7:[ @hits_icon = {0,0,0,1,0,0,0,0} ]
147	 99:[ 0, ] >> 7:[ @hits_icon = {0,0,0,1,0,0,0,0} ]
149	 100:[ 0 ] >> 7:[ @hits_icon = {0,0,0,1,0,0,0,0} ]
121	 101:[ } ] >> 7:[ @hits_icon = {0,0,0,1,0,0,0,0} ]
153	 102:[ self.speed = 5 ] >> 8:[ @speed = 5 ]
165	 103:[ self.distance = 1 ] >> 9:[ @distance = 1 ]