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path: root/debug/a_physique.lua.X
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Pos	Lua	>>	Moon
1	 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
29	 2:[ local ui = require("ui") ] >> 2:[ ui = require "ui" ]
66	 4:[ Ability = reg.Ability ] >> 3:[ import Ability from reg ]
72	 5:[ local mod = ... ] >> 5:[ mod = ... ]
105	 9:[ local _parent_0 = Ability ] >> 7:[ class Physique extends Ability ]
381	 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ]
414	 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ]
471	 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ]
519	 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ]
528	 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ]
579	 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ]
632	 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
630	 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
505	 21:[ end ] >> 24:[ for distance = 1, 8 ]
740	 24:[ local chars_at_loc = world.room.data.locations[6] ] >> 31:[ chars_at_loc = world.room.data.locations[6] ]
788	 25:[ if world.server then ] >> 32:[ if world.server ]
805	 26:[ local a_chars_at_loc = { } ] >> 33:[ a_chars_at_loc = {} ]
838	 27:[ for _, v in ipairs(chars_at_loc) do ] >> 34:[ for _,v in ipairs(chars_at_loc) ]
864	 28:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 35:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ]
828	 29:[ end ] >> 34:[ for _,v in ipairs(chars_at_loc) ]
930	 30:[ chars_at_loc = a_chars_at_loc ] >> 36:[ chars_at_loc = a_chars_at_loc ]
786	 31:[ end ] >> 32:[ if world.server ]
962	 32:[ local hp_minus ] >> 37:[ hp_minus = () -> ]
962	 33:[ hp_minus = function() ] >> 37:[ hp_minus = () -> ]
996	 34:[ for _, char in pairs(chars_at_loc) do ] >> 38:[ for _, char in pairs(chars_at_loc) ]
1021	 35:[ char:set_field("hp", char.data.hp - 2) ] >> 39:[ char\set_field("hp",char.data.hp - 2) ]
982	 36:[ end ] >> 38:[ for _, char in pairs(chars_at_loc) ]
962	 37:[ end ] >> 37:[ hp_minus = () -> ]
1063	 38:[ if world.server then ] >> 40:[ if world.server ]
1080	 39:[ hp_minus() ] >> 41:[ hp_minus! ]
1061	 40:[ end ] >> 40:[ if world.server ]
1094	 41:[ if world.client then ] >> 42:[ if world.client ]
1111	 42:[ ui = ui or require("ui") ] >> 43:[ ui = ui or require "ui" ]
1138	 43:[ return ui.tween_hit(char, 2, hp_minus) ] >> 44:[ ui.tween_hit(char,2, hp_minus) ]
1092	 44:[ end ] >> 42:[ if world.client ]
276	 51:[ _class_0.__parent.__init(self, "Physique", { }) ] >> 15:[ super("Physique",{}) ]
299	 52:[ self.requirements = { ] >> 16:[ @requirements = { ]
321	 54:[ "status", ] >> 17:[ {"status", "active"}, ]
330	 55:[ "active" ] >> 17:[ {"status", "active"}, ]
299	 57:[ } ] >> 16:[ @requirements = { ]
115	 82:[ self.text = "Physique" ] >> 8:[ @text = "Physique" ]
135	 83:[ self.description = "Big ol' muscles" ] >> 9:[ @description = "Big ol' muscles" ]
169	 84:[ self.hits_icon = { ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
183	 85:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
185	 86:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
187	 87:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
189	 88:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
191	 89:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
193	 90:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
195	 91:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
197	 92:[ 0 ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
169	 93:[ } ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
201	 94:[ self.sprite = "data/strong-man.png" ] >> 11:[ @sprite = "data/strong-man.png" ]
234	 95:[ self.speed = 3 ] >> 12:[ @speed = 3 ]
246	 96:[ self.distance = 1 ] >> 13:[ @distance = 1 ]
1170	 102:[ mod.Tumble = Tumble ] >> 46:[ mod.Tumble = Tumble ]
1191	 103:[ return mod ] >> 48:[ mod ]