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Pos Lua >> Moon
1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
29 2:[ local ui = require("ui") ] >> 2:[ ui = require "ui" ]
66 4:[ Ability = reg.Ability ] >> 3:[ import Ability from reg ]
72 5:[ local mod = ... ] >> 5:[ mod = ... ]
105 9:[ local _parent_0 = Ability ] >> 7:[ class Physique extends Ability ]
381 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ]
414 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ]
471 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ]
519 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ]
528 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ]
579 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ]
632 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
630 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
505 21:[ end ] >> 24:[ for distance = 1, 8 ]
740 24:[ local chars_at_loc = world.room.data.locations[6] ] >> 31:[ chars_at_loc = world.room.data.locations[6] ]
788 25:[ if world.server then ] >> 32:[ if world.server ]
805 26:[ local a_chars_at_loc = { } ] >> 33:[ a_chars_at_loc = {} ]
838 27:[ for _, v in ipairs(chars_at_loc) do ] >> 34:[ for _,v in ipairs(chars_at_loc) ]
864 28:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 35:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ]
828 29:[ end ] >> 34:[ for _,v in ipairs(chars_at_loc) ]
930 30:[ chars_at_loc = a_chars_at_loc ] >> 36:[ chars_at_loc = a_chars_at_loc ]
786 31:[ end ] >> 32:[ if world.server ]
962 32:[ local hp_minus ] >> 37:[ hp_minus = () -> ]
962 33:[ hp_minus = function() ] >> 37:[ hp_minus = () -> ]
996 34:[ for _, char in pairs(chars_at_loc) do ] >> 38:[ for _, char in pairs(chars_at_loc) ]
1021 35:[ char:set_field("hp", char.data.hp - 2) ] >> 39:[ char\set_field("hp",char.data.hp - 2) ]
982 36:[ end ] >> 38:[ for _, char in pairs(chars_at_loc) ]
962 37:[ end ] >> 37:[ hp_minus = () -> ]
1063 38:[ if world.server then ] >> 40:[ if world.server ]
1080 39:[ hp_minus() ] >> 41:[ hp_minus! ]
1061 40:[ end ] >> 40:[ if world.server ]
1094 41:[ if world.client then ] >> 42:[ if world.client ]
1111 42:[ ui = ui or require("ui") ] >> 43:[ ui = ui or require "ui" ]
1138 43:[ return ui.tween_hit(char, 2, hp_minus) ] >> 44:[ ui.tween_hit(char,2, hp_minus) ]
1092 44:[ end ] >> 42:[ if world.client ]
276 51:[ _class_0.__parent.__init(self, "Physique", { }) ] >> 15:[ super("Physique",{}) ]
299 52:[ self.requirements = { ] >> 16:[ @requirements = { ]
321 54:[ "status", ] >> 17:[ {"status", "active"}, ]
330 55:[ "active" ] >> 17:[ {"status", "active"}, ]
299 57:[ } ] >> 16:[ @requirements = { ]
115 82:[ self.text = "Physique" ] >> 8:[ @text = "Physique" ]
135 83:[ self.description = "Big ol' muscles" ] >> 9:[ @description = "Big ol' muscles" ]
169 84:[ self.hits_icon = { ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
183 85:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
185 86:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
187 87:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
189 88:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
191 89:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
193 90:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
195 91:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
197 92:[ 0 ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
169 93:[ } ] >> 10:[ @hits_icon = {0,0,0,0,0,1,0,0} ]
201 94:[ self.sprite = "data/strong-man.png" ] >> 11:[ @sprite = "data/strong-man.png" ]
234 95:[ self.speed = 3 ] >> 12:[ @speed = 3 ]
246 96:[ self.distance = 1 ] >> 13:[ @distance = 1 ]
1170 102:[ mod.Tumble = Tumble ] >> 46:[ mod.Tumble = Tumble ]
1191 103:[ return mod ] >> 48:[ mod ]
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