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Pos Lua >> Moon
1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
48 3:[ Ability = reg.Ability ] >> 2:[ import Ability from reg ]
54 4:[ local mod = ... ] >> 4:[ mod = ... ]
64 5:[ print("In tubmle, reg is", reg) ] >> 5:[ print("In tubmle, reg is",reg) ]
115 9:[ local _parent_0 = Ability ] >> 7:[ class Strum extends Ability ]
398 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ]
431 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ]
488 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ]
536 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ]
545 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ]
596 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ]
649 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
647 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
522 21:[ end ] >> 24:[ for distance = 1, 8 ]
757 24:[ print("Doing Strum, party was", party) ] >> 31:[ print("Doing Strum, party was", party) ]
814 25:[ for _, member in pairs(party.members) do ] >> 32:[ for _, member in pairs(party.members) ]
839 26:[ member:set_field("hp", member.data.hp + 1) ] >> 33:[ member\set_field("hp",member.data.hp + 1) ]
798 27:[ end ] >> 32:[ for _, member in pairs(party.members) ]
296 34:[ _class_0.__parent.__init(self, "Strum", { }) ] >> 15:[ super("Strum",{}) ]
316 35:[ self.requirements = { ] >> 16:[ @requirements = { ]
338 37:[ "status", ] >> 17:[ {"status", "active"}, ]
347 38:[ "active" ] >> 17:[ {"status", "active"}, ]
316 40:[ } ] >> 16:[ @requirements = { ]
125 65:[ self.text = "Strum" ] >> 8:[ @text = "Strum" ]
142 66:[ self.description = "Strum a cord to heal the troupe!" ] >> 9:[ @description = "Strum a cord to heal the troupe!" ]
193 67:[ self.hits_icon = { ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
207 68:[ 1, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
209 69:[ 1, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
211 70:[ 1, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
213 71:[ 1, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
215 72:[ 0, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
217 73:[ 0, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
219 74:[ 0, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
221 75:[ 0 ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
193 76:[ } ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
225 77:[ self.sprite = "data/g-clef.png" ] >> 11:[ @sprite = "data/g-clef.png" ]
254 78:[ self.speed = 1 ] >> 12:[ @speed = 1 ]
266 79:[ self.distance = 1 ] >> 13:[ @distance = 1 ]
882 85:[ mod.Tumble = Tumble ] >> 35:[ mod.Tumble = Tumble ]
903 86:[ return mod ] >> 37:[ mod ]
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