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path: root/debug/char_theif.lua.X
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Pos	Lua	>>	Moon
1	 1:[ local char = require("char") ] >> 1:[ char = require "char" ]
23	 2:[ local reg = require("ability_reg") ] >> 2:[ reg = require "ability_reg" ]
51	 3:[ require("a_knifeslip") ] >> 3:[ require "a_knifeslip" ]
73	 4:[ require("a_hackysacks") ] >> 4:[ require "a_hackysacks" ]
97	 5:[ local mod = ... ] >> 6:[ mod = ... ]
108	 6:[ mod.char = { ] >> 8:[ mod.char = { ]
127	 7:[ name = "Juggler", ] >> 9:[ name: "Juggler", ]
157	 8:[ default_position = 2, ] >> 10:[ default_position: 2, ]
182	 10:[ reg.KnifeSlip, ] >> 11:[ default_abilities: {reg.KnifeSlip, reg.Juggle}, ]
196	 11:[ reg.Juggle ] >> 11:[ default_abilities: {reg.KnifeSlip, reg.Juggle}, ]
225	 13:[ default_maxhp = 3, ] >> 12:[ default_maxhp: 3, ]
241	 14:[ default_hp = 3, ] >> 13:[ default_hp: 3, ]
265	 15:[ default_maxstamina = 5, ] >> 14:[ default_maxstamina: 5 ]
285	 16:[ default_stamina = 5, ] >> 15:[ default_stamina: 5 ]
305	 17:[ default_maxmana = 1, ] >> 16:[ default_maxmana: 1 ]
322	 18:[ default_mana = 1, ] >> 17:[ default_mana: 1 ]
333	 19:[ sprite = "data/character_2.png" ] >> 18:[ sprite:"data/character_2.png" ]
108	 20:[ } ] >> 8:[ mod.char = { ]
368	 21:[ for k, v in pairs(mod.char) do ] >> 20:[ for k,v in pairs(mod.char) ]
386	 22:[ mod[k] = v ] >> 21:[ mod[k] = v ]
358	 23:[ end ] >> 20:[ for k,v in pairs(mod.char) ]
398	 24:[ char.classes[mod.char.name] = mod.char ] >> 23:[ char.classes[mod.char.name] = mod.char ]
438	 25:[ return mod ] >> 25:[ mod ]