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path: root/debug/e_mopey_marvin.lua.X
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Pos	Lua	>>	Moon
1	 1:[ local char = require("char") ] >> 1:[ char = require "char" ]
23	 2:[ local reg = require("ability_reg") ] >> 2:[ reg = require "ability_reg" ]
51	 3:[ require("a_mope") ] >> 3:[ require "a_mope" ]
69	 4:[ local mod = ... ] >> 5:[ mod = ... ]
80	 5:[ mod.char = { ] >> 7:[ mod.char = { ]
99	 6:[ name = "Mopey Marvin", ] >> 8:[ name: "Mopey Marvin", ]
120	 7:[ cr = 5, ] >> 9:[ cr: 5, ]
142	 8:[ default_position = 2, ] >> 10:[ default_position: 2 ]
166	 10:[ reg.Mope ] >> 11:[ default_abilities: {reg.Mope}, ]
192	 12:[ default_maxhp = 4, ] >> 12:[ default_maxhp: 4, ]
208	 13:[ default_hp = 1, ] >> 13:[ default_hp: 1, ]
232	 14:[ default_maxstamina = 1, ] >> 14:[ default_maxstamina: 1, ]
253	 15:[ default_stamina = 1, ] >> 15:[ default_stamina: 1, ]
274	 16:[ default_maxmana = 0, ] >> 16:[ default_maxmana: 0, ]
292	 17:[ default_mana = 0, ] >> 17:[ default_mana: 0, ]
304	 18:[ sprite = "data/e_mope.png", ] >> 18:[ sprite:"data/e_mope.png", ]
348	 20:[ print("while selecting action, by abilities were:", self.data.abilities) ] >> 20:[ print("while selecting action, by abilities were:",@data.abilities) ]
418	 21:[ return self.data.abilities[1] ] >> 21:[ @data.abilities[1] ]
80	 23:[ } ] >> 7:[ mod.char = { ]
449	 24:[ for k, v in pairs(mod.char) do ] >> 23:[ for k,v in pairs(mod.char) ]
467	 25:[ mod[k] = v ] >> 24:[ mod[k] = v ]
439	 26:[ end ] >> 23:[ for k,v in pairs(mod.char) ]
479	 27:[ char.enemies[mod.char.name] = mod.char ] >> 26:[ char.enemies[mod.char.name] = mod.char ]
519	 28:[ return mod ] >> 28:[ mod ]