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Pos Lua >> Moon
2 1:[ local char = require("char") ] >> 2:[ char = require "char" ]
24 2:[ local reg = require("ability_reg") ] >> 3:[ reg = require "ability_reg" ]
52 3:[ require("a_sulk") ] >> 4:[ require "a_sulk" ]
70 4:[ local mod = ... ] >> 6:[ mod = ... ]
81 5:[ mod.char = { ] >> 8:[ mod.char = { ]
100 6:[ name = "Sullen Sally", ] >> 9:[ name: "Sullen Sally", ]
121 7:[ cr = 2, ] >> 10:[ cr: 2, ]
143 8:[ default_position = 1, ] >> 11:[ default_position: 1 ]
167 10:[ reg.Sulk ] >> 12:[ default_abilities: {reg.Sulk}, ]
193 12:[ default_maxhp = 3, ] >> 13:[ default_maxhp: 3, ]
209 13:[ default_hp = 1, ] >> 14:[ default_hp: 1, ]
233 14:[ default_maxstamina = 1, ] >> 15:[ default_maxstamina: 1, ]
254 15:[ default_stamina = 1, ] >> 16:[ default_stamina: 1, ]
275 16:[ default_maxmana = 0, ] >> 17:[ default_maxmana: 0, ]
293 17:[ default_mana = 0, ] >> 18:[ default_mana: 0, ]
305 18:[ sprite = "data/e_sullen.png", ] >> 19:[ sprite:"data/e_sullen.png", ]
351 20:[ print("while selecting action, by abilities were:", self.data.abilities) ] >> 21:[ print("while selecting action, by abilities were:",@data.abilities) ]
421 21:[ return self.data.abilities[1] ] >> 22:[ @data.abilities[1] ]
81 23:[ } ] >> 8:[ mod.char = { ]
452 24:[ for k, v in pairs(mod.char) do ] >> 24:[ for k,v in pairs(mod.char) ]
470 25:[ mod[k] = v ] >> 25:[ mod[k] = v ]
442 26:[ end ] >> 24:[ for k,v in pairs(mod.char) ]
482 27:[ char.enemies[mod.char.name] = mod.char ] >> 27:[ char.enemies[mod.char.name] = mod.char ]
522 28:[ return mod ] >> 29:[ mod ]
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