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Pos	Lua	>>	Moon
1	 1:[ local mod = ... ] >> 1:[ mod = ... ]
12	 2:[ require("ext") ] >> 3:[ require "ext" ]
26	 3:[ mod.width = 640 ] >> 4:[ mod.width = 640 ]
42	 4:[ mod.height = 480 ] >> 5:[ mod.height = 480 ]
59	 5:[ local win = am.window({ ] >> 6:[ win = am.window{ ]
83	 6:[ title = "Fools Rush In", ] >> 7:[ title: "Fools Rush In" ]
107	 7:[ width = mod.width, ] >> 8:[ width: mod.width ]
126	 8:[ height = mod.height, ] >> 9:[ height: mod.height ]
151	 9:[ clear_color = vec4(85 / 255, 180 / 255, 255 / 255, 255 / 255) ] >> 10:[ clear_color: vec4(85/255,180/255,255/255,255/255) ]
59	 10:[ }) ] >> 6:[ win = am.window{ ]
191	 11:[ mod.root = am.group() ] >> 12:[ mod.root = am.group() ]
213	 12:[ mod.pips = 5 ] >> 13:[ mod.pips = 5 ]
226	 13:[ local char = require("char") ] >> 14:[ char = require "char" ]
248	 14:[ local player = require("player") ] >> 15:[ player = require "player" ]
297	 16:[ LocalPlayer = player.LocalPlayer ] >> 16:[ import LocalPlayer from player ]
305	 17:[ local util = require("util") ] >> 17:[ util = require "util" ]
327	 18:[ local world = require("world") ] >> 18:[ world = require "world" ]
368	 20:[ World = world.World ] >> 19:[ import World from world ]
375	 21:[ local main_menu = require("main_menu") ] >> 20:[ main_menu = require "main_menu" ]
407	 22:[ local rng_seed = am.eval_js("Math.random()") ] >> 21:[ rng_seed = am.eval_js("Math.random()") ]
446	 23:[ math.randomseed(rng_seed * 1000) ] >> 22:[ math.randomseed(rng_seed*1000) ]
478	 24:[ mod.screenpos = util.Vec2() ] >> 24:[ mod.screenpos = util.Vec2! ]
506	 25:[ mod.reload = function() ] >> 26:[ mod.reload = () -> ]
561	 26:[ mod.screen = am.group():tag("screen") ^ am.translate(0, 0) ] >> 28:[ mod.screen = am.group!\tag("screen")^ am.translate(0,0)--Things that should draw on top of everything else, like a hud ]
681	 27:[ mod.world_close = am.group():tag("close") ^ am.translate(0, 0) ] >> 29:[ mod.world_close = am.group!\tag("close")^ am.translate(0,0)--Things that should draw "close to the camera", fast-parallax background ]
815	 28:[ mod.world = am.translate(0, 0) ^ am.group({ ] >> 30:[ mod.world = am.translate(0,0) ^ am.group({ ]
860	 29:[ am.group():tag("world_front"), ] >> 31:[ am.group!\tag("world_front"), -- things in front of players ]
922	 30:[ am.group():tag("world_characters"), ] >> 32:[ am.group!\tag("world_characters"), -- players ]
970	 31:[ am.group():tag("world_behind") ] >> 33:[ am.group!\tag("world_behind"), -- things behind players ]
815	 32:[ }):tag("world") ] >> 30:[ mod.world = am.translate(0,0) ^ am.group({ ]
1082	 33:[ mod.world_far = am.group():tag("far") ^ am.translate(0, 0) ] >> 35:[ mod.world_far = am.group!\tag("far")^ am.translate(0,0) --Things that move slowly in the background ]
1183	 34:[ mod.background = am.group():tag("bg") ] >> 36:[ mod.background = am.group!\tag("bg")--The background does not move, draws behind everything. ]
1277	 35:[ mod.root = am.group({ ] >> 37:[ mod.root = am.group{ ]
1300	 36:[ mod.background, ] >> 38:[ mod.background, ]
1318	 37:[ mod.world_far, ] >> 39:[ mod.world_far, ]
1335	 38:[ mod.world, ] >> 40:[ mod.world, ]
1348	 39:[ mod.world_close, ] >> 41:[ mod.world_close, ]
1367	 40:[ mod.screen ] >> 42:[ mod.screen, ]
1277	 41:[ }) ] >> 37:[ mod.root = am.group{ ]
1383	 42:[ win.scene = mod.root ] >> 44:[ win.scene = mod.root ]
1405	 43:[ mod.action_queue = { ] >> 45:[ mod.action_queue = { ]
1429	 45:[ main_menu.load, ] >> 46:[ {main_menu.load, {}} ]
1405	 48:[ } ] >> 45:[ mod.action_queue = { ]
1455	 49:[ mod.root:action(coroutine.create(function() ] >> 49:[ mod.root\action(coroutine.create(() -> ]
1501	 50:[ while true do ] >> 50:[ while true ]
1512	 51:[ if mod.server then ] >> 51:[ if mod.server ]
1528	 52:[ mod.server:update() ] >> 52:[ mod.server\update! ]
1510	 53:[ end ] >> 51:[ if mod.server ]
1550	 54:[ coroutine.yield() ] >> 53:[ coroutine.yield! ]
1496	 55:[ end ] >> 50:[ while true ]
1455	 56:[ end)) ] >> 49:[ mod.root\action(coroutine.create(() -> ]
1572	 57:[ return mod.root:action(coroutine.create(function() ] >> 55:[ mod.root\action(coroutine.create(() -> ]
1618	 58:[ while true do ] >> 56:[ while true ]
1627	 59:[ local start_time = am.current_time() ] >> 57:[ start_time = am.current_time! ]
1660	 60:[ mod.world.x = -mod.screenpos.x ] >> 58:[ mod.world.x = -mod.screenpos.x ]
1694	 61:[ mod.world.y = -mod.screenpos.y ] >> 59:[ mod.world.y = -mod.screenpos.y ]
1730	 62:[ if #mod.action_queue > 0 then ] >> 60:[ if #mod.action_queue > 0 ]
1757	 63:[ local action = table.remove(mod.action_queue) ] >> 61:[ action = table.remove(mod.action_queue) ]
1801	 64:[ local f, args = action[1], action[2] ] >> 62:[ f, args = action[1], action[2] ]
1836	 65:[ f(unpack(args)) ] >> 63:[ f(unpack(args)) ]
1728	 66:[ end ] >> 60:[ if #mod.action_queue > 0 ]
1857	 67:[ if mod.world then ] >> 64:[ if mod.world ]
1872	 68:[ mod.world:update() ] >> 65:[ mod.world\update! ]
1855	 69:[ end ] >> 64:[ if mod.world ]
1893	 70:[ local end_time = am.current_time() ] >> 66:[ end_time = am.current_time! ]
1925	 71:[ coroutine.yield() ] >> 68:[ coroutine.yield! ]
1613	 72:[ end ] >> 56:[ while true ]
1572	 73:[ end)) ] >> 55:[ mod.root\action(coroutine.create(() -> ]
506	 74:[ end ] >> 26:[ mod.reload = () -> ]
1946	 75:[ mod.reload() ] >> 70:[ mod.reload! ]
1958	 76:[ mod.win = win ] >> 71:[ mod.win = win ]
1972	 77:[ return mod ] >> 72:[ mod ]