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Pos Lua >> Moon
2 1:[ local main = require("main") ] >> 2:[ main = require "main" ]
24 2:[ local bp = require("broadphase") ] >> 3:[ bp = require "broadphase" ]
50 3:[ local color = require("color") ] >> 4:[ color = require "color" ]
74 4:[ local ui = require("ui") ] >> 5:[ ui = require "ui" ]
93 5:[ local world = require("world") ] >> 7:[ world = require "world" --delete when done ]
154 7:[ Server = world.Server ] >> 8:[ import Server from world ]
178 9:[ World = world.World ] >> 9:[ import World from world ]
185 10:[ local mod = ... ] >> 10:[ mod = ... ]
208 11:[ local nwidth = 6 ] >> 13:[ nwidth = 6 ]
219 12:[ local section_width = 32 ] >> 14:[ section_width = 32 ]
238 13:[ local start_x = (-32) * (nwidth / 2) ] >> 15:[ start_x = (-32)*(nwidth/2) ]
265 14:[ mod.node = am.group() ] >> 16:[ mod.node = am.group! ]
286 15:[ mod.node:append(am.sprite("data/main_bg.png")) ] >> 17:[ mod.node\append(am.sprite("data/main_bg.png")) ]
333 16:[ local start_y = 0 ] >> 18:[ start_y = 0 ]
345 17:[ local padding = 32 ] >> 19:[ padding = 32 ]
358 18:[ local buttonspecs = { ] >> 20:[ buttonspecs = { ]
399 20:[ y_off = start_y, ] >> 22:[ y_off: start_y, ]
416 21:[ text = "Create Troupe" ] >> 23:[ text: "Create Troupe" ]
460 24:[ y_off = start_y + 64 + padding, ] >> 26:[ y_off: start_y + 64 + padding, ]
492 25:[ text = "Join Troupe" ] >> 27:[ text: "Join Troupe" ]
358 27:[ } ] >> 20:[ buttonspecs = { ]
514 28:[ mod.load = function() ] >> 32:[ mod.load = () -> ]
532 29:[ print("creating main menu") ] >> 33:[ print("creating main menu") ]
561 30:[ main.root("screen"):append(mod.node) ] >> 34:[ main.root("screen")\append(mod.node) ]
622 31:[ for name, button_tbl in pairs(buttonspecs) do ] >> 35:[ for name, button_tbl in pairs buttonspecs ]
643 32:[ local button_extra = ui.create_big_button(mod.node, 6, start_x, button_tbl.y_off) ] >> 36:[ button_extra = ui.create_big_button(mod.node,6,start_x,button_tbl.y_off) ]
718 33:[ button_extra.node:append(am.translate(start_x + ((nwidth * section_width) / 2), button_tbl.y_off - 32) ^ am.text(button_tbl.text, color.fg)) ] >> 37:[ button_extra.node\append(am.translate(start_x+((nwidth*section_width)/2),button_tbl.y_off - 32)^ am.text(button_tbl.text,color.fg)) ]
852 34:[ mod[name] = button_extra ] >> 38:[ mod[name] = button_extra ]
599 35:[ end ] >> 35:[ for name, button_tbl in pairs buttonspecs ]
878 36:[ local touch_indicator = am.group() ] >> 39:[ touch_indicator = am.group! ]
907 37:[ local touch_cursor = am.sprite("data/cursor.png", vec4(1, 1, 1, 1), "left", "top") ] >> 40:[ touch_cursor = am.sprite("data/cursor.png",vec4(1,1,1,1),"left","top") ]
979 38:[ local touch_loc = am.translate(0, 0) ^ touch_cursor ] >> 41:[ touch_loc = am.translate(0,0)^ touch_cursor ]
1024 39:[ touch_indicator:append(touch_loc) ] >> 42:[ touch_indicator\append(touch_loc) ]
1059 40:[ mod.node:append(am.translate(0, -150) ^ am.scale(3) ^ am.text("Fools Rush In")) ] >> 43:[ mod.node\append(am.translate(0,-150)^ am.scale(3)^ am.text("Fools Rush In")) ]
1137 41:[ mod.node:action("click_interpreter", coroutine.create(function() ] >> 44:[ mod.node\action("click_interpreter",coroutine.create(()-> ]
1202 42:[ while true do ] >> 45:[ while true ]
1211 43:[ print("Main menu loop") ] >> 46:[ print("Main menu loop") ]
1240 44:[ if #main.win:active_touches() > 0 then ] >> 47:[ if #main.win\active_touches! > 0 ]
1275 45:[ local touch = main.win:touch_position(1) ] >> 48:[ touch = main.win\touch_position(1) ]
1314 46:[ touch_cursor.color = vec4(1, 1, 1, 1) ] >> 49:[ touch_cursor.color = vec4(1,1,1,1) ]
1353 47:[ touch_loc.x = touch.x ] >> 50:[ touch_loc.x = touch.x ]
1379 48:[ touch_loc.y = touch.y ] >> 51:[ touch_loc.y = touch.y ]
1405 49:[ local col_but = bp.check(touch.x, touch.y + 64) ] >> 52:[ col_but = bp.check(touch.x, touch.y+64) ]
1451 50:[ if #col_but > 0 then ] >> 53:[ if #col_but > 0 ]
1470 51:[ touch_cursor.color = vec4(0.5, 0.5, 0.5, 0.5) ] >> 54:[ touch_cursor.color = vec4(0.5,0.5,0.5,0.5) ]
1449 52:[ end ] >> 53:[ if #col_but > 0 ]
1519 53:[ if #col_but > 0 then ] >> 55:[ if #col_but > 0 ]
1538 54:[ print("Collided with button:", col_but) ] >> 56:[ print("Collided with button:",col_but) ]
1582 55:[ print("mod.create prty was:", mod.create_party) ] >> 57:[ print("mod.create prty was:",mod.create_party) ]
1636 56:[ if col_but[1] == mod.create_party then ] >> 58:[ if col_but[1] == mod.create_party ]
1674 57:[ print("Creating party") ] >> 59:[ print("Creating party") ]
1704 58:[ local create_party = require("create_party_menu") ] >> 60:[ create_party = require "create_party_menu" ]
1753 59:[ table.insert(main.action_queue, { ] >> 61:[ table.insert(main.action_queue,{create_party.load, {}}) ]
1785 60:[ create_party.load, ] >> 61:[ table.insert(main.action_queue,{create_party.load, {}}) ]
1753 62:[ }) ] >> 61:[ table.insert(main.action_queue,{create_party.load, {}}) ]
1815 63:[ mod.unload() ] >> 62:[ mod.unload! ]
1833 64:[ coroutine.yield() ] >> 63:[ coroutine.yield! ]
1861 65:[ elseif col_but[1] == mod.join_party then ] >> 64:[ elseif col_but[1] == mod.join_party ]
1897 66:[ print("Joining party") ] >> 65:[ print("Joining party") ]
1926 67:[ local join_party = require("join_party_menu") ] >> 66:[ join_party = require "join_party_menu" ]
1971 68:[ table.insert(main.action_queue, { ] >> 67:[ table.insert(main.action_queue,{join_party.load, {}}) ]
2003 69:[ join_party.load, ] >> 67:[ table.insert(main.action_queue,{join_party.load, {}}) ]
1971 71:[ }) ] >> 67:[ table.insert(main.action_queue,{join_party.load, {}}) ]
2031 72:[ mod.unload() ] >> 68:[ mod.unload! ]
2049 73:[ coroutine.yield() ] >> 69:[ coroutine.yield! ]
1517 75:[ end ] >> 55:[ if #col_but > 0 ]
2078 77:[ touch_cursor.color = vec4(0, 0, 0, 0) ] >> 71:[ touch_cursor.color = vec4(0,0,0,0) ]
2116 79:[ coroutine.yield() ] >> 72:[ coroutine.yield! ]
1197 80:[ end ] >> 45:[ while true ]
1137 81:[ end)) ] >> 44:[ mod.node\action("click_interpreter",coroutine.create(()-> ]
2138 82:[ return mod.node:append(touch_indicator) ] >> 74:[ mod.node\append(touch_indicator) ]
514 83:[ end ] >> 32:[ mod.load = () -> ]
2172 84:[ mod.unload = function() ] >> 76:[ mod.unload = () -> ]
2192 85:[ main.root("screen"):remove(mod.node) ] >> 77:[ main.root("screen")\remove(mod.node) ]
2230 86:[ bp.remove(mod.create_party) ] >> 78:[ bp.remove(mod.create_party) ]
2259 87:[ return bp.remove(mod.join_party) ] >> 79:[ bp.remove(mod.join_party) ]
2172 88:[ end ] >> 76:[ mod.unload = () -> ]
2286 89:[ return mod ] >> 81:[ mod ]
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