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reg = require "ability_reg"
ui = require "ui"
import Ability from reg

mod = ...

class HighJump extends Ability
	@text = "High Jump"
	@description = "Jump up high. Like REALLY high."
	@hits_icon = {0,0,0,0,0,0,1,1}
	@sprite = "data/kangaroo.png"
	@speed = 3
	@distance = 1
	new: (...)=>
		super("Tumble",{})
		@requirements = {
			{"status", "active"},
		}
	target: (world, party, char) =>
		room = world.player_party.room
		my_pos = char.location
		--search outward for a target
		char_tbl1, char_tbl2 = nil, nil
		for distance = 1, 8
			char_tbl1 = room\at_location(my_pos + distance)
			char_tbl2 = room\at_location(my_pos - distance)
			if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0)
				break

	use: (world, party, char)->
		for _,i in pairs({7,8})
			chars_at_loc = world.room.data.locations[i]
			if world.server
				a_chars_at_loc = {}
				for _,v in ipairs(chars_at_loc)
					table.insert(a_chars_at_loc,world.enemy_party\member(v.uname))
				chars_at_loc = a_chars_at_loc
			hp_minus = () ->
				for _, char in pairs(chars_at_loc)
					char\set_field("hp",char.data.hp - 1)
			if world.server
				hp_minus!
			if world.client
				ui = ui or require "ui"
				ui.tween_hit(char,1, hp_minus)

mod.Tumble = Tumble

mod