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reg = require "ability_reg"
import Ability from reg

class Mope extends Ability
	@text = "Mope"
	@description = "mope"
	@hits_icon = {0,0,0,1,0,0,0,0}
	@speed = 5
	@distance = 1
	new: (...)=>
		super(...)
		@requirements = {
			{"consume_stat", "stamina", 1},
			{"status", "active"},
			{"distance", 1},
		}
	target: (world, party, char) =>
		room = world.player_party.room
		enemy_party = room.parties[1]
		if enemy_party == party
			enemy_party = room.parties[2]
	use: (world, party, char)->
		chars_at_loc = world.room.data.locations[4]
		if world.server
			a_chars_at_loc = {}
			for _,v in ipairs(chars_at_loc)
				table.insert(a_chars_at_loc,world.player_party\member(v.uname))
			chars_at_loc = a_chars_at_loc
		hp_minus = () ->
			for _, char in pairs(chars_at_loc)
				char\set_field("hp",char.data.hp - 2)
		if world.server
			hp_minus!
		if world.client
			ui = ui or require "ui"
			ui.tween_hit(char,1, hp_minus)
	load: ()=>
		print("TODO!")
	
	unload:()=>
		print("TODO!")