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reg = require "ability_reg"
import Ability from reg
class Mope extends Ability
@text = "Mope"
@description = "mope"
@hits_icon = {0,0,0,1,0,0,0,0}
@speed = 5
@distance = 1
new: (...)=>
super(...)
@requirements = {
{"consume_stat", "stamina", 1},
{"status", "active"},
{"distance", 1},
}
target: (world, party, char) =>
room = world.player_party.room
enemy_party = room.parties[1]
if enemy_party == party
enemy_party = room.parties[2]
use: (world, party, char)->
chars_at_loc = world.room.data.locations[4]
if world.server
a_chars_at_loc = {}
for _,v in ipairs(chars_at_loc)
table.insert(a_chars_at_loc,world.player_party\member(v.uname))
chars_at_loc = a_chars_at_loc
hp_minus = () ->
for _, char in pairs(chars_at_loc)
char\set_field("hp",char.data.hp - 2)
if world.server
hp_minus!
if world.client
ui = ui or require "ui"
ui.tween_hit(char,1, hp_minus)
load: ()=>
print("TODO!")
unload:()=>
print("TODO!")
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