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--[[ Dispatches events ]]

mod = ...
char = require "char"
import KeyInput from char
main = require "main"

set_input = (inputs, key, value) ->
	for input in *inputs
		if input.key == key
			--print("Setting", key, " to", value)
			input.value = value
			return

controls = {
	right: "right",
	left: "left",
	up: "up"
	jump: "z",
	down: "down"
	dash: "c"
	swing: "x"
}

mod.control = (character) ->
	character.node\action(coroutine.create(() ->
		while true
			for k,v in pairs controls
				set_input(character.inputs,k,main.win\key_down(v))
			coroutine.yield()
	))

mod.slime_ai = (character) ->
	character.node\action(coroutine.create(() ->
		time_offset = math.random()
		last_action = am.current_time() + time_offset
		while true
			time_diff = am.current_time() - last_action
			if time_diff > 1.3
				last_action = am.current_time() + math.random()
			elseif time_diff > 1.1
				set_input(character.inputs,"jump_left",false)
			elseif time_diff > 1
				set_input(character.inputs,"jump_left",true)

			coroutine.yield()
	))

mod