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-- Room, can contain one or more parties
-- When things like abilities happen, they always happen on the room.
main = require "main"
char = require "char"
import Character from char
mod = ...

-- Each room has 8 position, 4 for players, 4 for enemies
-- Room types:
-- normal : p p p p e e e e
--          4 3 2 1 1 2 3 4
-- surrounded: e e p p p p e e
--             2 1 1 2 2 1 1 2
--             3     3 3     3
--             4     4 4     4
-- ambush : e p p e e p p e
--          1 1 1 1 1 1 1 1
--          2 2 2 2 2 2 2 2
--          3 3 3 3 3 3 3 3
--          4 4 4 4 4 4 4 4
-- skirmish: e p e p e p e p
--           1 1 1 1 1 1 1 1
--           2 2 2 2 2 2 2 2
--           3 3 3 3 3 3 3 3
--           4 4 4 4 4 4 4 4

class Room
	@children = {}
	new: (data) =>
		@parties = {}
		@actions_taken = {}
		@special = {}
		@node = am.group!
		@data = data or {locations: {{},{},{},{},{},{},{},{}}}
		for position, ptbl in pairs(@data.locations)
			for pid, character in pairs(ptbl)
				if character.uname
					--player character
					ptbl[pid] = main.world.player_party\member(character.uname)
				else
					ptbl[pid] = Character.deserialize(character)

	add_party: (party) =>
		table.insert(@parties,party)

	at_location: (n) ->
		return @data.locations[n]

	generate: (...) ->
		mod.SimpleRoom!
	
	@__inherited: (child) =>
		assert(child.distribute_party, "Rooms must be able to distribute parties")
		@@.children[child.__name] = child
		mod[child.__name] = child

	serialize: () =>
		ser_tbl = {
			name:@@__name,
			data:@data
		}
		--Rewrite locations to serialize characters
		for position, ptbl in pairs(ser_tbl.data.locations)
			for pid, character in pairs(ptbl)
				if character.uname
					ptbl[pid] = {uname:character.uname}
				else
					ptbl[pid] = character\serialize!
		ret = am.to_json(ser_tbl)
		ret
	
	deserialize: (data) ->
		tbl = am.parse_json(data)
		typ = mod.Room.children[tbl.name]
		typ(tbl.data)

	__tostring: () =>
		return string.format("<%s>",@@__name)

class LobbyRoom extends Room
	new: (...) =>
		super(...)
		@floor_y = -208
		@node\append(am.sprite("data/lobby_bg.png"))
	load:() =>
		main.root("bg")\append(@node)
	unload:() =>
		main.root("bg")\remove(@node)
	
	distribute_party: (...) =>
		{}
	
	enemy_location_of: (position) =>
		assert(position, "Position my not be nil")
		((main.width/9) * position)
	
	player_location_of: (position) =>
		error("lobbyroom player_position_of")
		assert(position, "Position may not be nil")
		-((main.width/9) * position)

class CampRoom extends Room
	new: (...) =>
		super(...)
		@floor_y = -207
		@node\append(am.sprite("data/camp.png"))
		@data.locations = {{},{},{},{},{},{},{},{}}
	load:() =>
		main.root("bg")\append(@node)

	unload:() =>
		main.root("bg")\remove(@node)
	
	distribute_party: (playerparty) =>
		for _,player in pairs(playerparty)
			table.insert(ret[player.position],player)

class SimpleRoom extends Room
	new: (...) =>
		super(...)
		@floor_y = -207
		@node\append(am.sprite("data/room.png"))
	load:() =>
		main.root("bg")\append(@node)

	unload:() =>
		main.root("bg")\remove(@node)

	distribute_party:(playerparty, enemyparty) =>
		for _,player in pairs(playerparty.members)
			loc = @data.locations[5-player.data.position]
			table.insert(loc,player)
			player\set_location(loc)
		for _,enemy in pairs(enemyparty.members)
			loc = @data.locations[enemy.data.position+4]
			table.insert(loc,enemy)
			enemy\set_location(loc)
	
	player_location_of: (position) =>
		assert(position, "Position may not be nil")
		-((main.width/9) * position)

	enemy_location_of: (position) =>
		assert(position, "Position my not be nil")
		((main.width/9) * position)



mod.Room = Room
mod.SimpleRoom = SimpleRoom

mod