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Diffstat (limited to 'UsefullLuaSnippets/shared_inventory.lua')
| -rw-r--r-- | UsefullLuaSnippets/shared_inventory.lua | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/UsefullLuaSnippets/shared_inventory.lua b/UsefullLuaSnippets/shared_inventory.lua new file mode 100644 index 0000000..124c585 --- /dev/null +++ b/UsefullLuaSnippets/shared_inventory.lua @@ -0,0 +1,65 @@ + +--> Inherited from Old Age 2 scripts made by The Maw. <-- + +local meta = FindMetaTable("Player") +local Slots = 16 + +if (SERVER) then + util.AddNetworkString("SetSlotItem") + util.AddNetworkString("SetupInventory") + + function meta:AddItem(item) + local ID = nil + if (!self.Inventory) then self.Inventory = {} ID = 1 + else for i = 1,Slots do if (!self.Inventory[i]) then ID = i break end end end + + if (ID) then + self.Inventory[ID] = item + + net.Start("SetSlotItem") + net.WriteEntity(self) + net.WriteByte(ID) + net.WriteString(item) + net.Send(self) + else return false end --We are returning false if there isn't any available slots left. + end + + function meta:SetupInventory(dat) --We are using a table of items, using the indexes as the slotID + self.Inventory = dat + + net.Start("SetupInventory") + net.WriteEntity(self) + net.WriteTable(dat) + net.Send(self) + end +else + net.Receive("SetSlotItem",function(size) + local Ply = net.ReadEntity() + + if (!Ply.Inventory) then Ply.Inventory = {} end + Ply.Inventory[net.ReadByte()] = net.ReadString() + end) + + net.Receive("SetupInventory",function(size) net.ReadEntity().Inventory = net.ReadTable() end) +end + +function meta:GetSlot(id) + if (!self.Inventory) then return nil end + return self.Inventory[id] or nil +end + +function meta:GetInventory(id) + return self.Inventory or {} +end + +function meta:HasRoom() + if (!self.Inventory) then return true end + for i = 1,Slots do if (!self.Inventory[i]) then return true end end + return false +end + + + + + +
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